Player Matchup

Cthulhu
Cthulhu
Kaminari-NoKami
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 65L
1,506 Elo+
Solo
Zeus
Zeus
ShadyBurrito597
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,646 Elo+
Solo
Danzaburou
Danzaburou
natetherula
Danzaburou
Level 16
God Stats
46W - 35L
1,607 SR
Queue Stats
53W - 49L
1,567 Elo+
Solo
Nemesis
Nemesis
pteusch2
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,457 Elo+
Solo
Cernunnos
Cernunnos
shakaazuluu97
Cernunnos
Level 29
God Stats
26W - 21L
1,609 SR
Queue Stats
43W - 43L
1,443 Elo+
Solo
Team Averages
Level 16
1,543 SR
1,524 Elo+

VS

Team Averages
Level 25
1,527 SR
1,478 Elo+
Ares
Ares
Ronixryder
Ares
Level 8
God Stats
2W - 3L
1,329 SR
Queue Stats
8W - 12L
1,189 Elo+
Solo
Merlin
Merlin
SlappaSLAP
Merlin
Level 100
God Stats
20W - 20L
1,672 SR
Queue Stats
57W - 69L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
frinTHEhuman
Nu Wa
Level 8
God Stats
7W - 7L
1,650 SR
Queue Stats
7W - 7L
1,662 Elo+
Party 1
Kukulkan
Kukulkan
mANDm witDINO D
Kukulkan
Level 5
God Stats
1W - 5L
1,276 SR
Queue Stats
3W - 7L
1,347 Elo+
Solo
Arachne
Arachne
worldillusionist
Arachne
Level 5
God Stats
5W - 2L
1,708 SR
Queue Stats
33W - 41L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 6
14,582
972
19,303
21,816
17,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
0 / 18 / 1
11,336
756
6,147
23,445
6,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
natetherula
Danzaburou
20
6 / 5 / 2
15,544
1,036
26,773
26,144
8,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
pteusch2
Nemesis
20
3 / 8 / 3
13,404
894
10,434
24,009
7,161
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
shakaazuluu97
Cernunnos
15
0 / 2 / 0
10,795
720
1,323
4,036
1,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 19
14,193
946
12,184
20,799
19,463
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
SlappaSLAP
Merlin
20
20 / 3 / 9
17,898
1,193
43,414
14,810
6,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 3 / 24
13,901
927
23,841
11,093
4,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
20
0 / 2 / 12
12,945
863
4,171
7,858
5,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
8 / 0 / 11
13,546
903
8,243
14,700
13,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
112
12
Kills
37
37
Deaths
12
12
Assists
75
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
6
4
19
3.88
L
0
18
1
0.03
W
Merlin
SlappaSLAP
Merlin
20
3
9
8.17
W
3
3
24
5
W
Kukulkan
0
2
12
3
L
Danzaburou
natetherula
Danzaburou
6
5
2
1.4
L
Nemesis
pteusch2
Nemesis
3
8
3
0.56
L
Cernunnos
shakaazuluu97
Cernunnos
0
2
0
0
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,980
Damage
91,853
99,450
Taken
69,260
40,942
Mitigated
48,402
6,626
Healing
9,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,303
761
351
762
21,816
17,667
0
19,061
2,755
67,966
0
W
12,184
1,794
0
464
20,799
19,463
0
6,854
13,745
28,550
0
L
6,147
1,860
0
0
23,445
6,640
0
18,282
4,567
15,532
0
W
Merlin
SlappaSLAP
Merlin
43,414
6,656
546
3,713
14,810
6,093
0
4,514
10,071
82,731
0
W
23,841
5,263
0
1,475
11,093
4,243
0
3,486
7,432
44,181
0
W
Kukulkan
4,171
848
0
0
7,858
5,581
0
4,414
3,344
26,455
0
L
Danzaburou
natetherula
Danzaburou
26,773
8,126
534
2,841
26,144
8,264
0
24,256
1,888
0
68,014
L
Nemesis
pteusch2
Nemesis
10,434
6,443
0
1,694
24,009
7,161
0
18,457
5,552
0
34,692
L
Cernunnos
shakaazuluu97
Cernunnos
1,323
311
271
173
4,036
1,210
0
3,554
482
0
4,690
W
8,243
6,206
0
3,100
14,700
13,022
0
5,257
9,218
0
18,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,661
Gold Earned
72,483
298
Minions Killed
250
6
Camps Cleared
9
1,068,329
Distance Traveled
1,254,675
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,582
972
106
7
2
277,387
2
W
Ares
14,193
946
21
1
2
243,468
1
L
Zeus
11,336
756
27
2
0
195,155
1
W
Merlin
17,898
1,193
95
6
5
284,246
0
W
Nu Wa
13,901
927
54
4
0
242,606
0
W
Kukulkan
12,945
863
53
4
2
235,055
0
L
Danzaburou
15,544
1,036
112
7
2
296,154
2
L
Nemesis
13,404
894
51
3
1
254,492
0
L
Cernunnos
10,795
720
2
0
1
45,141
1
W
Arachne
13,546
903
27
2
0
249,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role