Player Matchup

Danzaburou
Danzaburou
Eutyr
Danzaburou
Level 66
God Stats
196W - 83L
1,925 SR
Queue Stats
587W - 394L
1,965 Elo+
Party 1
Sobek
Sobek
Trapaholics
Sobek
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,488 Elo+
Solo
Scylla
Scylla
x1studmuffin1x
Scylla
Level 68
God Stats
25W - 23L
1,500 SR
Queue Stats
200W - 139L
1,915 Elo+
Party 1
Team Averages
Level 73
1,642 SR
1,789 Elo+

VS

Team Averages
Level 128
1,646 SR
1,558 Elo+
Artio
Artio
ElricTheAiling
Artio
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 61L
1,500 Elo+
Party 2
Anhur
Anhur
Sonofajeffer
Anhur
Level 105
God Stats
5W - 7L
1,937 SR
Queue Stats
25W - 41L
1,674 Elo+
Solo
Zhong Kui
Zhong Kui
ThatFairyBoy
Zhong Kui
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 36L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eutyr
Danzaburou
13
11 / 0 / 5
10,261
933
18,051
10,335
3,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 12
7,725
702
4,392
12,140
8,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
4 / 1 / 12
8,818
802
9,775
7,275
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
7,279
662
4,560
16,197
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 0
6,916
629
8,245
9,718
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ThatFairyBoy
Zhong Kui
10
2 / 7 / 0
8,024
729
7,913
12,225
6,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
3
3
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Danzaburou
Eutyr
Danzaburou
11
0
5
13.5
L
1
4
0
0.25
L
Zhong Kui
ThatFairyBoy
Zhong Kui
2
7
0
0.29
W
1
2
12
3.5
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,218
Damage
20,718
29,750
Taken
38,140
14,144
Mitigated
24,144
13,691
Healing
6,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,560
209
583
3,389
16,197
12,446
0
5,708
10,197
22,458
0
W
Danzaburou
Eutyr
Danzaburou
18,051
11,881
0
5,289
10,335
3,771
1,340
4,362
5,973
0
62,356
L
8,245
2,998
0
798
9,718
4,720
0
3,342
6,271
3,316
28,910
L
Zhong Kui
ThatFairyBoy
Zhong Kui
7,913
1,379
0
2,064
12,225
6,978
0
4,615
7,443
26,377
0
W
4,392
660
551
5,224
12,140
8,086
638
5,750
6,390
14,634
0
W
9,775
1,157
0
2,627
7,275
2,287
961
3,909
3,366
28,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
22,219
131
Minions Killed
118
0
Camps Cleared
0
600,474
Distance Traveled
560,189
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,279
662
24
2
0
190,792
5
W
Danzaburou
10,261
933
82
7
0
197,249
2
L
Anhur
6,916
629
52
5
0
196,974
3
L
Zhong Kui
8,024
729
42
4
0
172,423
2
W
Sobek
7,725
702
7
1
0
208,520
4
W
Scylla
8,818
802
42
4
0
194,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role