Player Matchup

Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Ninjaknomes
Ullr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,773 Elo+
Party 1
Sylvanus
Sylvanus
ghostrider00008
Sylvanus
Level 67
God Stats
17W - 3L
1,262 SR
Queue Stats
61W - 24L
1,705 Elo+
Party 1
Team Averages
Level 104
1,421 SR
1,659 Elo+

VS

Team Averages
Level 92
1,684 SR
1,537 Elo+
Sylvanus
Sylvanus
Axmcmill09
Sylvanus
Level 83
God Stats
21W - 13L
1,689 SR
Queue Stats
298W - 270L
1,478 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mercy Steroids
Cu Chulainn
Level 48
God Stats
1W - 2L
1,863 SR
Queue Stats
11W - 5L
1,633 Elo+
Party 2
Kuzenbo
Kuzenbo
quaniss
Kuzenbo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 3 / 9
8,619
784
10,659
7,070
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 2 / 6
9,354
850
8,622
7,439
2,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
12
3 / 1 / 8
8,276
752
8,701
8,766
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Axmcmill09
Sylvanus
10
2 / 5 / 4
7,484
680
4,445
10,384
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Mercy Steroids
Cu Chulainn
11
2 / 5 / 4
8,014
729
5,641
9,526
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
quaniss
Kuzenbo
11
2 / 5 / 4
8,401
764
8,882
15,345
12,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
6
6
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
9
2.83
L
Sylvanus
Axmcmill09
Sylvanus
2
5
4
0.8
L
Cu Chulainn
Mercy Steroids
Cu Chulainn
2
5
4
0.8
W
8
2
6
5.5
W
Sylvanus
3
1
8
7
L
Kuzenbo
quaniss
Kuzenbo
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,982
Damage
18,968
23,275
Taken
35,255
13,117
Mitigated
20,943
5,405
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,659
1,725
0
445
7,070
2,461
223
4,012
3,058
30,834
0
L
Sylvanus
Axmcmill09
Sylvanus
4,445
893
2,814
3,715
10,384
3,938
126
3,779
6,467
19,475
0
L
Cu Chulainn
Mercy Steroids
Cu Chulainn
5,641
571
0
98
9,526
4,698
0
6,899
2,368
3,419
19,532
W
8,622
5,072
0
1,306
7,439
2,984
46
4,540
2,899
0
36,377
W
Sylvanus
8,701
3,142
1,542
2,112
8,766
7,672
192
4,964
3,802
41,834
0
L
Kuzenbo
quaniss
Kuzenbo
8,882
2,534
298
3,899
15,345
12,307
99
8,151
6,980
27,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,249
Gold Earned
23,899
182
Minions Killed
109
0
Camps Cleared
0
567,497
Distance Traveled
565,809
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,619
784
64
6
0
195,699
0
L
Sylvanus
7,484
680
37
3
0
161,926
0
L
Cu Chulainn
8,014
729
45
4
0
212,443
5
W
Ullr
9,354
850
56
5
0
197,196
1
W
Sylvanus
8,276
752
62
6
0
174,602
2
L
Kuzenbo
8,401
764
27
2
0
191,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role