Player Matchup

Kukulkan
Kukulkan
Bronze III
Chew527
Kukulkan
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver II
KaosBrawl
Tyr
Silver II
Level 113
God Stats
1W - 2L
1,550 SR
Queue Stats
9W - 8L
1,501 MMR
Solo
Ymir
Ymir
Bronze III
PyroIL
Ymir
Bronze III
Level 140
God Stats
4W - 3L
1,715 SR
Queue Stats
21W - 20L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
TheGlubster
Ne Zha
Bronze III
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
TheRealChacorta
Chiron
Bronze III
Level 94
God Stats
0W - 1L
1,444 SR
Queue Stats
3W - 4L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,542 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,596 SR
1,501 MMR
Chernobog
Chernobog
Silver II
BeastHunter99
Chernobog
Silver II
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
81W - 76L
1,493 MMR
Solo
Yemoja
Yemoja
Bronze III
Distonia
Yemoja
Bronze III
Level 63
God Stats
2W - 0L
1,757 SR
Queue Stats
7W - 7L
1,500 MMR
Solo
Awilix
Awilix
Silver I
Icedragonair
Awilix
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,505 MMR
Solo
Chaac
Chaac
Bronze III
Mad3ternalz
Chaac
Bronze III
Level 64
God Stats
1W - 0L
1,721 SR
Queue Stats
13W - 13L
1,500 MMR
Solo
Scylla
Scylla
Silver II
RomanxEmpir3
Scylla
Silver II
Level 141
God Stats
10W - 6L
1,500 SR
Queue Stats
171W - 168L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chew527
Kukulkan
18
0 / 4 / 2
10,542
502
4,230
10,445
4,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 3 / 2
11,159
531
16,182
24,819
22,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
PyroIL
Ymir
13
1 / 1 / 3
8,719
415
4,287
14,443
11,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
15
1 / 4 / 4
9,196
438
5,559
15,859
7,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

17
1 / 3 / 0
10,403
495
4,395
12,479
4,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Erlang ShenDanzaburouSetApolloTsukuyomi

VS

Bans
CthulhuHeimdallrCupidJanusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BeastHunter99
Chernobog
19
2 / 1 / 6
12,279
585
8,521
9,433
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Yemoja
Distonia
Yemoja
16
0 / 0 / 11
10,221
487
7,618
5,801
5,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
18
5 / 3 / 4
11,132
530
5,807
13,933
9,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

19
3 / 1 / 5
12,172
580
16,288
23,210
20,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
19
5 / 1 / 3
11,707
557
14,323
12,125
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
5
Kills
15
15
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BeastHunter99
Chernobog
2
1
6
5
L
Kukulkan
Chew527
Kukulkan
0
4
2
0.25
W
Yemoja
Distonia
Yemoja
0
0
11
5.5
W
Awilix
5
3
4
2.33
L
2
3
2
1
W
3
1
5
5.5
L
Ymir
PyroIL
Ymir
1
1
3
2.5
W
Scylla
5
1
3
6.5
L
Ne Zha
1
4
4
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,653
Damage
52,557
78,045
Taken
64,502
50,664
Mitigated
44,402
22,340
Healing
25,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BeastHunter99
Chernobog
8,521
5,857
0
4,809
9,433
3,455
2,414
1,621
7,812
0
100,970
L
Kukulkan
Chew527
Kukulkan
4,230
345
0
1,270
10,445
4,470
0
5,332
4,803
76,461
0
W
Yemoja
Distonia
Yemoja
7,618
1,749
1,763
1,211
5,801
5,956
351
665
5,136
36,115
0
W
Awilix
5,807
1,717
0
1,017
13,933
9,669
327
1,613
12,256
8,489
69,641
L
16,182
3,477
0
9,626
24,819
22,190
0
4,581
19,377
0
88,089
W
16,288
3,283
0
12,176
23,210
20,233
92
942
22,268
0
79,182
L
Ymir
PyroIL
Ymir
4,287
652
0
1,938
14,443
11,750
0
7,024
7,164
15,849
0
W
Scylla
14,323
429
295
4,692
12,125
5,089
1,260
3,398
8,513
83,181
0
L
Ne Zha
5,559
1,524
0
6,111
15,859
7,318
0
3,111
12,602
0
55,124
L
4,395
1,252
692
2,703
12,479
4,936
96
1,384
10,932
0
82,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,019
Gold Earned
57,511
617
Minions Killed
643
0
Camps Cleared
0
2,080,944
Distance Traveled
2,094,244
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,279
585
169
8
0
412,586
4
L
Kukulkan
10,542
502
186
9
0
393,647
7
W
Yemoja
10,221
487
51
2
0
387,101
7
W
Awilix
11,132
530
111
5
0
463,916
7
L
Tyr
11,159
531
156
7
0
440,496
8
W
Chaac
12,172
580
156
7
0
436,805
2
L
Ymir
8,719
415
25
1
0
450,171
7
W
Scylla
11,707
557
156
7
0
393,836
5
L
Ne Zha
9,196
438
84
4
0
424,295
15
L
Chiron
10,403
495
166
8
0
372,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role