Player Matchup

Thor
Thor
ACRONIMMS
Thor
Level 14
God Stats
10W - 1L
1,750 SR
Queue Stats
11W - 2L
1,869 Elo+
Party 1
Chaac
Chaac
G2Iconic_lion
Chaac
Level 107
God Stats
14W - 2L
1,729 SR
Queue Stats
38W - 14L
1,869 Elo+
Party 1
Olorun
Olorun
Lazycrossover
Olorun
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 1L
1,869 Elo+
Party 1
Team Averages
Level 55
1,659 SR
1,869 Elo+

VS

Team Averages
Level 59
1,709 SR
1,675 Elo+
Thoth
Thoth
Gank7719
Thoth
Level 14
God Stats
23W - 10L
1,791 SR
Queue Stats
233W - 124L
1,837 Elo+
Party 2
Ares
Ares
MakinItReyna247
Ares
Level 40
God Stats
5W - 7L
1,509 SR
Queue Stats
76W - 58L
1,519 Elo+
Party 2
Medusa
Medusa
l InDaFace l
Medusa
Level 124
God Stats
40W - 23L
1,826 SR
Queue Stats
427W - 291L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 4 / 6
8,230
633
3,867
8,061
3,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 4 / 3
9,622
740
11,362
13,266
15,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 6
8,904
685
5,297
8,444
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Gank7719
Thoth
14
6 / 2 / 7
9,995
769
10,241
5,395
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 9
9,137
703
4,638
8,322
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
4 / 5 / 7
9,981
768
8,582
10,146
3,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
9
Kills
13
13
Deaths
9
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
1
4
6
1
L
6
4
3
1.88
W
Thoth
Gank7719
Thoth
6
2
7
4.75
L
2
5
6
1
W
3
2
9
3.75
W
Medusa
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,526
Damage
23,461
29,771
Taken
23,863
23,357
Mitigated
14,183
7,296
Healing
4,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,867
163
383
685
8,061
3,870
0
4,071
3,588
0
16,495
L
11,362
2,397
242
3,423
13,266
15,775
0
4,866
7,839
1,951
30,518
W
Thoth
Gank7719
Thoth
10,241
550
0
863
5,395
1,916
1,075
1,404
3,941
40,829
0
L
5,297
1,856
1,078
1,485
8,444
3,712
1,026
4,604
3,451
36,670
0
W
4,638
376
0
662
8,322
8,279
847
2,532
5,721
8,434
0
W
Medusa
8,582
4,028
823
1,779
10,146
3,988
369
1,950
8,046
0
54,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
29,113
137
Minions Killed
162
0
Camps Cleared
0
670,672
Distance Traveled
737,695
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,230
633
18
1
0
221,284
0
L
Chaac
9,622
740
47
4
0
243,787
5
W
Thoth
9,995
769
75
6
0
251,996
2
L
Olorun
8,904
685
72
6
0
205,601
3
W
Ares
9,137
703
7
1
0
247,978
3
W
Medusa
9,981
768
80
6
0
237,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role