Player Matchup

Medusa
Medusa
AFriendlyBoar
Medusa
Level 124
God Stats
10W - 4L
1,299 SR
Queue Stats
287W - 198L
1,469 Elo+
Party 1
Merlin
Merlin
HittingAunt1840
Merlin
Level 96
God Stats
4W - 3L
1,630 SR
Queue Stats
217W - 146L
1,457 Elo+
Party 1
Cerberus
Cerberus
Shaded n Faded
Cerberus
Level 85
God Stats
2W - 0L
1,289 SR
Queue Stats
51W - 44L
1,260 Elo+
Party 1
Team Averages
Level 102
1,406 SR
1,396 Elo+

VS

Team Averages
Level 63
1,500 SR
1,550 Elo+
Ares
Ares
ColdAsh5812
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,377 Elo+
Solo
Sol
Sol
Erick_Reus_10
Sol
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
188W - 231L
1,697 Elo+
Solo
Danzaburou
Danzaburou
Sarcophegus
Danzaburou
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 43L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 9
10,266
790
13,634
11,557
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
9 / 2 / 7
10,233
787
12,541
8,928
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
12
2 / 5 / 13
9,019
694
4,683
12,876
9,412
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 3
8,049
619
4,037
15,798
14,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 5 / 4
8,376
644
7,084
11,698
4,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Sarcophegus
Danzaburou
13
3 / 7 / 3
9,188
707
8,913
11,281
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
7
8
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
L
3
8
3
0.56
L
1
5
4
0.6
W
9
2
7
6.25
L
Danzaburou
Sarcophegus
Danzaburou
3
7
3
0.64
W
Cerberus
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,858
Damage
20,034
33,361
Taken
38,777
16,489
Mitigated
24,098
8,706
Healing
5,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,634
6,084
0
4,333
11,557
3,966
2,791
4,387
7,045
0
47,491
L
4,037
436
0
925
15,798
14,367
0
6,305
9,159
15,105
0
L
7,084
480
0
3,350
11,698
4,243
0
5,103
6,297
25,215
0
W
12,541
667
0
1,038
8,928
3,111
660
3,731
5,047
30,184
0
L
Danzaburou
Sarcophegus
Danzaburou
8,913
3,665
0
947
11,281
5,488
240
4,952
6,043
2,928
37,094
W
Cerberus
4,683
214
622
2,713
12,876
9,412
124
3,119
9,582
31,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
25,613
141
Minions Killed
111
0
Camps Cleared
0
689,065
Distance Traveled
595,070
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,266
790
44
3
0
245,484
0
L
Ares
8,049
619
7
1
0
191,689
0
L
Sol
8,376
644
38
3
0
216,790
1
W
Merlin
10,233
787
46
4
0
216,130
0
L
Danzaburou
9,188
707
66
5
0
186,591
1
W
Cerberus
9,019
694
51
4
0
227,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role