Player Matchup

Olorun
Olorun
Checho3312
Olorun
Level 29
God Stats
10W - 17L
1,173 SR
Queue Stats
148W - 213L
1,388 Elo+
Solo
Neith
Neith
Crixtyam929
Neith
Level 16
God Stats
0W - 3L
1,167 SR
Queue Stats
5W - 11L
1,187 Elo+
Party 1
Yemoja
Yemoja
DonMigue
Yemoja
Level 10
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 2L
1,266 Elo+
Party 1
Artemis
Artemis
KoGFoXXS
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,327 Elo+
Solo
Bellona
Bellona
fingUnicorns09
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,648 Elo+
Solo
Team Averages
Level 15
1,326 SR
1,363 Elo+

VS

Team Averages
Level 22
1,534 SR
1,450 Elo+
Danzaburou
Danzaburou
Flouzzer
Danzaburou
Level 28
God Stats
21W - 11L
1,576 SR
Queue Stats
39W - 26L
1,493 Elo+
Solo
Guan Yu
Guan Yu
I0OverEater0I
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,157 Elo+
Solo
Chernobog
Chernobog
ImCringing
Chernobog
Level 27
God Stats
7W - 3L
1,702 SR
Queue Stats
33W - 25L
1,702 Elo+
Solo
Bacchus
Bacchus
Sebounador
Bacchus
Level 26
God Stats
9W - 18L
1,521 SR
Queue Stats
68W - 89L
1,495 Elo+
Solo
Persephone
Persephone
azuremae
Persephone
Level 26
God Stats
9W - 18L
1,372 SR
Queue Stats
14W - 23L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Checho3312
Olorun
12
2 / 7 / 2
8,132
452
9,625
17,817
7,426
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 5 / 2
6,533
363
7,005
9,879
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
DonMigue
Yemoja
10
1 / 5 / 2
7,459
414
4,256
12,012
10,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
KoGFoXXS
Artemis
12
4 / 6 / 2
8,246
458
8,414
15,858
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 12 / 0
7,411
412
10,064
16,640
14,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flouzzer
Danzaburou
18
12 / 1 / 9
11,457
637
11,537
10,422
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
14
2 / 3 / 8
9,240
513
6,805
16,452
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
ImCringing
Chernobog
17
17 / 3 / 9
11,493
639
29,925
19,968
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Sebounador
Bacchus
14
2 / 2 / 8
9,928
552
4,694
12,889
13,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
azuremae
Persephone
11
2 / 2 / 4
7,658
425
3,119
3,203
738
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
11
Kills
35
35
Deaths
11
8
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Olorun
Checho3312
Olorun
2
7
2
0.43
L
1
5
2
0.4
L
Yemoja
DonMigue
Yemoja
1
5
2
0.4
W
Danzaburou
Flouzzer
Danzaburou
12
1
9
16.5
W
Guan Yu
2
3
8
2
W
Chernobog
ImCringing
Chernobog
17
3
9
7.17
L
Artemis
KoGFoXXS
Artemis
4
6
2
0.83
W
Bacchus
Sebounador
Bacchus
2
2
8
3
W
Persephone
azuremae
Persephone
2
2
4
2
L
3
12
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,364
Damage
56,080
72,206
Taken
62,934
42,240
Mitigated
40,024
17,554
Healing
26,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Checho3312
Olorun
9,625
4,163
757
6,911
17,817
7,426
1,887
2,001
15,691
44,953
0
L
7,005
3,450
0
2,452
9,879
3,427
0
542
9,312
0
23,421
L
Yemoja
DonMigue
Yemoja
4,256
1,899
1,199
1,046
12,012
10,315
0
1,227
10,660
13,739
0
W
Danzaburou
Flouzzer
Danzaburou
11,537
5,640
0
5,975
10,422
4,340
4,202
1,563
8,834
0
60,615
W
Guan Yu
6,805
1,491
216
5,552
16,452
13,522
2,340
3,801
12,513
0
40,938
W
Chernobog
ImCringing
Chernobog
29,925
16,305
111
10,607
19,968
8,202
2,240
3,607
16,213
0
83,987
L
Artemis
KoGFoXXS
Artemis
8,414
5,335
0
3,898
15,858
6,173
1,427
771
15,012
0
26,561
W
Bacchus
Sebounador
Bacchus
4,694
632
243
3,332
12,889
13,222
741
4,199
8,619
22,474
0
W
Persephone
azuremae
Persephone
3,119
225
0
927
3,203
738
470
711
2,367
13,626
0
L
10,064
4,976
0
1,291
16,640
14,899
224
3,272
13,276
0
39,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,781
Gold Earned
49,776
208
Minions Killed
330
0
Camps Cleared
0
1,426,773
Distance Traveled
1,422,003
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,132
452
70
4
0
260,932
3
L
Neith
6,533
363
34
2
0
289,715
0
L
Yemoja
7,459
414
16
1
0
286,062
1
W
Danzaburou
11,457
637
111
6
0
334,249
1
W
Guan Yu
9,240
513
85
5
0
341,816
1
W
Chernobog
11,493
639
83
5
0
294,223
0
L
Artemis
8,246
458
38
2
0
264,716
1
W
Bacchus
9,928
552
26
1
0
278,962
0
W
Persephone
7,658
425
25
1
0
172,753
4
L
Bellona
7,411
412
50
3
0
325,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role