Player Matchup

Bacchus
Bacchus
BigBolacha
Bacchus
Level 79
God Stats
9W - 3L
1,777 SR
Queue Stats
21W - 18L
1,566 Elo+
Party 2
Ullr
Ullr
Colapski
Ullr
Level 122
God Stats
7W - 3L
1,866 SR
Queue Stats
55W - 67L
1,578 Elo+
Party 2
King Arthur
King Arthur
GamingKami
King Arthur
Level 153
God Stats
8W - 4L
1,917 SR
Queue Stats
180W - 97L
1,838 Elo+
Party 3
Mercury
Mercury
GamingPimps
Mercury
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Syzzors
Vulcan
Level 18
God Stats
5W - 4L
1,641 SR
Queue Stats
13W - 10L
1,585 Elo+
Party 2
Team Averages
Level 80
1,740 SR
1,614 Elo+

VS

Team Averages
Level 59
1,588 SR
1,632 Elo+
Osiris
Osiris
AndreiRazvan2002
Osiris
Level 41
God Stats
9W - 3L
1,743 SR
Queue Stats
238W - 194L
1,777 Elo+
Party 1
Ao Kuang
Ao Kuang
J7RDY
Ao Kuang
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mrvillar
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
jorgitos1
Kumbhakarna
Level 88
God Stats
7W - 0L
1,500 SR
Queue Stats
247W - 186L
1,628 Elo+
Party 1
Medusa
Medusa
pablo_sanfer
Medusa
Level 101
God Stats
8W - 1L
1,698 SR
Queue Stats
91W - 58L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigBolacha
Bacchus
10
2 / 4 / 0
6,235
445
3,288
9,004
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
11
0 / 3 / 1
6,385
456
8,283
7,556
2,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
GamingKami
King Arthur
12
0 / 1 / 2
6,927
495
4,335
7,628
5,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
GamingPimps
Mercury
12
3 / 1 / 2
7,075
505
4,770
7,490
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
Syzzors
Vulcan
11
1 / 6 / 3
6,283
449
4,611
6,757
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
8,113
580
4,585
7,441
7,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ao Kuang
J7RDY
Ao Kuang
13
2 / 4 / 1
7,353
525
3,093
11,138
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Mrvillar
Scylla
14
4 / 0 / 4
8,358
597
6,474
5,004
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
jorgitos1
Kumbhakarna
11
4 / 2 / 6
7,445
532
6,440
12,305
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
4 / 0 / 2
8,498
607
6,625
7,978
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
15
15
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Bacchus
BigBolacha
Bacchus
2
4
0
0.5
L
Ullr
0
3
1
0.17
L
King Arthur
GamingKami
King Arthur
0
1
2
1
L
Mercury
GamingPimps
Mercury
3
1
2
4
W
Ao Kuang
J7RDY
Ao Kuang
2
4
1
0.63
W
Scylla
Mrvillar
Scylla
4
0
4
6
L
Vulcan
Syzzors
Vulcan
1
6
3
0.42
W
Kumbhakarna
jorgitos1
Kumbhakarna
4
2
6
3.5
W
Medusa
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,287
Damage
27,217
38,435
Taken
43,866
16,975
Mitigated
23,125
6,315
Healing
19,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,585
1,100
0
3,140
7,441
7,378
224
269
6,839
9,278
43,970
L
Bacchus
BigBolacha
Bacchus
3,288
260
0
1,678
9,004
4,292
0
4,120
4,864
11,350
0
L
Ullr
8,283
2,517
0
250
7,556
2,391
0
2,385
5,171
0
47,842
L
King Arthur
GamingKami
King Arthur
4,335
792
0
3,446
7,628
5,415
0
738
6,890
0
35,631
L
Mercury
GamingPimps
Mercury
4,770
2,057
0
555
7,490
2,505
0
3,401
3,989
0
40,922
W
Ao Kuang
J7RDY
Ao Kuang
3,093
890
0
5,603
11,138
3,761
228
1,899
9,107
43,705
0
W
Scylla
Mrvillar
Scylla
6,474
793
0
1,145
5,004
1,484
0
1,054
3,840
57,498
0
L
Vulcan
Syzzors
Vulcan
4,611
807
0
386
6,757
2,372
0
5,404
1,183
30,444
0
W
Kumbhakarna
jorgitos1
Kumbhakarna
6,440
753
0
3,462
12,305
7,962
0
3,551
8,593
14,576
0
W
Medusa
6,625
2,686
0
5,791
7,978
2,540
382
735
7,243
0
58,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
39,767
336
Minions Killed
444
0
Camps Cleared
0
1,250,015
Distance Traveled
1,350,334
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,113
580
113
8
0
269,697
6
L
Bacchus
6,235
445
27
2
0
248,270
1
L
Ullr
6,385
456
88
6
0
227,195
2
L
King Arthur
6,927
495
78
6
0
232,611
1
L
Mercury
7,075
505
80
6
0
309,409
2
W
Ao Kuang
7,353
525
84
6
0
258,679
0
W
Scylla
8,358
597
114
8
0
283,047
8
L
Vulcan
6,283
449
63
5
0
232,530
2
W
Kumbhakarna
7,445
532
16
1
0
280,068
2
W
Medusa
8,498
607
117
8
0
258,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role