Player Matchup

Bacchus
Bacchus
Arquimet
Bacchus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,860 Elo+
Party 1
Nox
Nox
TheGodnessNox
Nox
Level 5
God Stats
2W - 0L
1,727 SR
Queue Stats
4W - 0L
1,832 Elo+
Party 1
Bakasura
Bakasura
antoni144
Bakasura
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 34L
1,409 Elo+
Solo
Hachiman
Hachiman
lobo20171
Hachiman
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,758 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xxMaltazar
Cu Chulainn
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 29
1,545 SR
1,672 Elo+

VS

Team Averages
Level 14
1,587 SR
1,509 Elo+
Ymir
Ymir
Guilherme01009
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Solo
Anubis
Anubis
IVosh
Anubis
Level 14
God Stats
8W - 8L
1,532 SR
Queue Stats
11W - 18L
1,442 Elo+
Solo
Heimdallr
Heimdallr
Kanart
Heimdallr
Level 22
God Stats
14W - 6L
1,901 SR
Queue Stats
110W - 71L
1,668 Elo+
Solo
Discordia
Discordia
veniqueteculeo
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Cerberus
Cerberus
zXispy
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arquimet
Bacchus
12
2 / 1 / 10
7,539
471
3,921
9,782
9,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
18 / 1 / 2
10,626
664
14,497
10,353
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
antoni144
Bakasura
13
4 / 4 / 5
8,189
512
4,223
14,549
4,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hachiman
lobo20171
Hachiman
12
4 / 2 / 7
7,742
484
7,402
8,883
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
xxMaltazar
Cu Chulainn
16
5 / 3 / 4
9,744
609
7,197
12,451
7,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 2
5,596
350
738
11,006
6,043
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
IVosh
Anubis
12
4 / 10 / 2
7,772
486
7,130
10,555
5,186
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heimdallr
Kanart
Heimdallr
13
3 / 7 / 5
8,544
534
10,896
9,847
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
veniqueteculeo
Discordia
17
4 / 2 / 4
9,747
609
9,638
7,928
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
zXispy
Cerberus
10
0 / 6 / 4
6,448
403
3,747
13,101
6,302
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
33
Kills
11
11
Deaths
33
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Arquimet
Bacchus
2
1
10
7
L
0
8
2
0.13
L
Anubis
IVosh
Anubis
4
10
2
0.5
L
Heimdallr
Kanart
Heimdallr
3
7
5
0.79
W
18
1
2
19
W
Bakasura
antoni144
Bakasura
4
4
5
1.63
W
Hachiman
lobo20171
Hachiman
4
2
7
3.75
L
Discordia
veniqueteculeo
Discordia
4
2
4
3
W
Cu Chulainn
xxMaltazar
Cu Chulainn
5
3
4
2.33
L
Cerberus
zXispy
Cerberus
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,240
Damage
32,149
56,018
Taken
52,437
28,513
Mitigated
25,792
12,174
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Arquimet
Bacchus
3,921
1,172
0
529
9,782
9,771
538
4,479
5,303
13,069
0
L
738
311
0
156
11,006
6,043
0
3,170
7,580
10,012
0
L
Anubis
IVosh
Anubis
7,130
131
0
1,174
10,555
5,186
181
5,470
5,033
35,632
0
L
Heimdallr
Kanart
Heimdallr
10,896
5,478
0
1,050
9,847
5,414
0
4,435
5,412
6,025
37,425
W
14,497
1,191
0
1,733
10,353
4,051
1,139
3,760
6,593
66,677
0
W
Bakasura
antoni144
Bakasura
4,223
3,129
0
4,689
14,549
4,815
0
5,952
8,593
0
29,448
W
Hachiman
lobo20171
Hachiman
7,402
4,878
0
4,464
8,883
2,827
2,066
2,968
5,915
0
38,064
L
Discordia
veniqueteculeo
Discordia
9,638
236
0
2,418
7,928
2,847
360
1,672
6,206
64,251
0
W
Cu Chulainn
xxMaltazar
Cu Chulainn
7,197
1,178
0
759
12,451
7,049
668
4,753
7,698
0
69,933
L
Cerberus
zXispy
Cerberus
3,747
574
0
1,690
13,101
6,302
399
3,671
9,430
21,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,840
Gold Earned
38,107
413
Minions Killed
301
0
Camps Cleared
0
1,518,355
Distance Traveled
1,298,649
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,539
471
11
1
0
265,411
1
L
Ymir
5,596
350
12
1
0
205,830
1
L
Anubis
7,772
486
64
4
0
261,500
3
L
Heimdallr
8,544
534
61
4
0
222,879
1
W
Nox
10,626
664
126
8
0
348,828
3
W
Bakasura
8,189
512
74
5
0
364,624
3
W
Hachiman
7,742
484
75
5
0
267,506
2
L
Discordia
9,747
609
116
7
0
318,134
2
W
Cu Chulainn
9,744
609
127
8
0
271,986
1
L
Cerberus
6,448
403
48
3
0
290,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role