Player Matchup

Medusa
Medusa
DiamondHands2TM
Medusa
Level 8
God Stats
6W - 1L
1,713 SR
Queue Stats
87W - 79L
1,696 Elo+
Solo
King Arthur
King Arthur
HolyBleezy
King Arthur
Level 29
God Stats
4W - 1L
1,743 SR
Queue Stats
5W - 1L
1,856 Elo+
Solo
Eset
Eset
MaggieTheMag905
Eset
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,255 Elo+
Solo
Ymir
Ymir
PesProva1
Ymir
Level 29
God Stats
9W - 3L
1,207 SR
Queue Stats
37W - 47L
1,347 Elo+
Solo
Nemesis
Nemesis
YesLawd
Nemesis
Level 26
God Stats
2W - 0L
1,733 SR
Queue Stats
38W - 34L
1,595 Elo+
Solo
Team Averages
Level 24
1,579 SR
1,550 Elo+

VS

Team Averages
Level 19
1,610 SR
1,602 Elo+
Izanami
Izanami
Blackmoney008
Izanami
Level 27
God Stats
6W - 3L
1,823 SR
Queue Stats
9W - 7L
1,661 Elo+
Solo
Thor
Thor
RainerHass3325
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,413 Elo+
Solo
Ymir
Ymir
heureux_mars601
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,678 Elo+
Solo
Thoth
Thoth
hourlyhotnayib
Thoth
Level 18
God Stats
29W - 25L
1,485 SR
Queue Stats
448W - 420L
1,625 Elo+
Solo
Freya
Freya
scaramouche420
Freya
Level 29
God Stats
11W - 13L
1,742 SR
Queue Stats
510W - 461L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 3
12,250
613
9,666
10,597
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
HolyBleezy
King Arthur
20
12 / 3 / 3
12,690
635
16,031
14,890
10,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
4 / 0 / 2
9,868
493
4,427
5,101
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
5
0 / 1 / 0
6,445
322
303
1,499
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
YesLawd
Nemesis
17
3 / 4 / 4
10,125
506
6,631
14,967
6,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
1 / 5 / 1
10,278
514
3,174
13,336
4,173
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 4 / 1
9,719
486
7,419
14,729
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

9
0 / 11 / 0
6,783
339
1,840
12,786
4,370
15
1 / 4 / 3
9,341
467
2,982
7,516
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 3
8,810
441
7,148
11,855
6,954
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
27
Kills
9
9
Deaths
28
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
5
1
0.3
W
8
1
3
9.5
W
King Arthur
HolyBleezy
King Arthur
12
3
3
4.5
W
4
0
2
5
W
Ymir
0
1
0
0
L
4
4
1
1.13
W
Nemesis
YesLawd
Nemesis
3
4
4
1.25
L
0
11
0
0
L
1
4
3
0.63
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,058
Damage
22,563
47,054
Taken
60,222
23,390
Mitigated
23,161
21,218
Healing
15,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,174
2,068
0
6,310
13,336
4,173
1,120
174
13,058
0
71,416
W
9,666
4,661
0
7,575
10,597
4,164
1,141
975
9,582
0
98,882
W
King Arthur
HolyBleezy
King Arthur
16,031
4,074
0
6,861
14,890
10,728
2,227
5,932
8,884
0
79,419
W
4,427
330
0
1,866
5,101
1,728
0
1,431
3,578
52,284
0
W
Ymir
303
0
0
557
1,499
668
0
964
535
4,230
0
L
7,419
2,142
0
4,900
14,729
5,432
0
697
13,664
0
72,468
W
Nemesis
YesLawd
Nemesis
6,631
2,916
0
4,359
14,967
6,102
228
2,328
12,505
0
55,028
L
1,840
717
0
210
12,786
4,370
176
731
11,761
12,378
0
L
2,982
91
0
380
7,516
2,232
406
1,629
5,655
48,227
0
L
7,148
2,725
0
3,337
11,855
6,954
252
1,006
10,744
32,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,378
Gold Earned
44,931
505
Minions Killed
452
0
Camps Cleared
0
1,380,714
Distance Traveled
1,593,191
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,278
514
141
7
0
334,519
3
W
Medusa
12,250
613
146
7
0
358,615
5
W
King Arthur
12,690
635
153
8
0
352,039
0
W
Eset
9,868
493
109
5
0
230,447
5
W
Ymir
6,445
322
8
0
0
38,905
0
L
Thor
9,719
486
129
6
0
354,764
3
W
Nemesis
10,125
506
89
4
0
400,708
1
L
Ymir
6,783
339
25
1
0
235,783
1
L
Thoth
9,341
467
105
5
0
361,142
9
L
Freya
8,810
441
52
3
0
306,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role