Player Matchup

Neith
Neith
RickWayne16
Neith
Level 23
God Stats
10W - 14L
1,199 SR
Queue Stats
331W - 329L
1,157 Elo+
Solo
Loki
Loki
Transmoke
Loki
Level 28
God Stats
30W - 16L
1,733 SR
Queue Stats
80W - 73L
1,575 Elo+
Solo
Ares
Ares
anibanny22
Ares
Level 20
God Stats
6W - 1L
1,935 SR
Queue Stats
12W - 11L
1,860 Elo+
Solo
Cu Chulainn
Cu Chulainn
envykuun
Cu Chulainn
Level 16
God Stats
27W - 16L
1,481 SR
Queue Stats
568W - 535L
1,368 Elo+
Solo
Cthulhu
Cthulhu
flukey_boi055
Cthulhu
Level 29
God Stats
10W - 11L
1,500 SR
Queue Stats
92W - 78L
1,500 Elo+
Solo
Team Averages
Level 23
1,570 SR
1,492 Elo+

VS

Team Averages
Level 15
1,417 SR
1,433 Elo+
Bellona
Bellona
LaurHadès
Bellona
Level 29
God Stats
16W - 29L
1,466 SR
Queue Stats
56W - 101L
1,493 Elo+
Solo
Olorun
Olorun
WHATSTHEEMATTA
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
art224hurbla34nc
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
swiftlysnipes
Pele
Level 21
God Stats
9W - 8L
1,236 SR
Queue Stats
47W - 49L
1,172 Elo+
Solo
Medusa
Medusa
x6T6N6F6x
Medusa
Level 15
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 9
9,414
588
9,699
8,003
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
16
11 / 0 / 2
10,400
650
9,098
9,521
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 2 / 4
8,592
537
3,769
10,331
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
envykuun
Cu Chulainn
11
4 / 3 / 7
8,047
503
7,143
7,874
4,474
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
13
6 / 1 / 3
8,660
541
7,570
10,318
4,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LaurHadès
Bellona
10
0 / 4 / 0
6,154
385
3,173
11,147
8,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
2 / 7 / 1
5,885
368
4,363
9,483
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 9 / 2
6,153
385
1,934
11,922
5,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 6 / 0
6,966
435
5,617
11,858
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
x6T6N6F6x
Medusa
10
2 / 8 / 0
6,355
397
5,737
9,410
2,767
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
33
Kills
6
6
Deaths
34
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
LaurHadès
Bellona
0
4
0
0
W
9
0
9
13.5
W
Loki
11
0
2
12
L
2
7
1
0.36
W
3
2
4
2.5
L
0
9
2
0.11
W
Cu Chulainn
envykuun
Cu Chulainn
4
3
7
2.5
W
Cthulhu
6
1
3
7.5
L
2
6
0
0.33
L
Medusa
x6T6N6F6x
Medusa
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,279
Damage
20,824
46,047
Taken
53,820
25,652
Mitigated
22,154
16,530
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
LaurHadès
Bellona
3,173
520
0
892
11,147
8,097
172
2,878
8,269
0
28,882
W
9,699
5,710
0
5,008
8,003
3,192
5,949
879
6,999
0
51,306
W
Loki
9,098
3,102
162
6,526
9,521
3,512
2,336
1,700
7,747
0
68,915
L
4,363
2,955
938
2,691
9,483
2,492
0
2,290
7,193
14,809
0
W
3,769
366
0
462
10,331
9,937
1,862
1,677
8,629
31,035
0
L
1,934
693
415
406
11,922
5,033
81
1,153
10,769
19,765
0
W
Cu Chulainn
envykuun
Cu Chulainn
7,143
3,081
0
698
7,874
4,474
650
1,288
6,586
0
20,551
W
Cthulhu
7,570
548
250
3,424
10,318
4,537
813
753
9,445
38,038
0
L
5,617
2,365
0
3,351
11,858
3,765
0
2,344
9,514
0
39,748
L
Medusa
x6T6N6F6x
Medusa
5,737
2,481
0
0
9,410
2,767
392
2,674
6,736
0
19,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,113
Gold Earned
31,513
371
Minions Killed
204
0
Camps Cleared
0
1,419,537
Distance Traveled
1,246,780
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,154
385
45
3
0
319,978
0
W
Neith
9,414
588
100
6
0
259,735
0
W
Loki
10,400
650
127
8
0
303,162
0
L
Olorun
5,885
368
27
2
0
183,648
0
W
Ares
8,592
537
49
3
0
250,007
1
L
Yemoja
6,153
385
31
2
0
245,056
3
W
Cu Chulainn
8,047
503
29
2
0
258,661
0
W
Cthulhu
8,660
541
66
4
0
347,972
1
L
Pele
6,966
435
69
4
0
243,728
0
L
Medusa
6,355
397
32
2
0
254,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role