Player Matchup

Thor
Thor
Gold V
GenialEnot
Thor
Gold V
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Miqava
Anhur
Silver I
Level 109
God Stats
5W - 9L
1,500 SR
Queue Stats
307W - 296L
1,626 MMR
Solo
Chang'e
Chang'e
Gold IV
Speed0fSound
Chang'e
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
laidlaw1
Cu Chulainn
Silver I
Level 124
God Stats
14W - 18L
1,641 SR
Queue Stats
77W - 61L
1,649 MMR
Solo
Cabrakan
Cabrakan
Gold IV
oosweetbabyjesus
Cabrakan
Gold IV
Level 129
God Stats
7W - 11L
1,628 SR
Queue Stats
131W - 124L
1,646 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,554 SR
1,584 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,557 SR
1,646 MMR
Sobek
Sobek
Gold II
Ineptiitude
Sobek
Gold II
Level 120
God Stats
3W - 1L
1,809 SR
Queue Stats
36W - 31L
1,718 MMR
Party 2
Heimdallr
Heimdallr
Gold III
JazwindaBhati
Heimdallr
Gold III
Level 149
God Stats
2W - 0L
1,769 SR
Queue Stats
85W - 77L
1,622 MMR
Solo
Merlin
Merlin
Gold V
MightyFunk
Merlin
Gold V
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 27L
1,581 MMR
Party 2
Tyr
Tyr
Gold IV
PîTî
Tyr
Gold IV
Level 156
God Stats
5W - 5L
1,208 SR
Queue Stats
280W - 290L
1,542 MMR
Party 3
Nemesis
Nemesis
Gold IV
RAAlexxgGamer
Nemesis
Gold IV
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 138L
1,768 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 5
10,381
472
5,231
17,215
7,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Miqava
Anhur
17
0 / 7 / 3
10,729
488
9,449
15,465
5,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Speed0fSound
Chang'e
17
1 / 6 / 2
10,652
484
10,438
14,949
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
laidlaw1
Cu Chulainn
18
4 / 2 / 4
11,325
515
14,491
14,138
11,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 5 / 6
9,764
444
10,689
15,406
16,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouJanusPersephoneNu WaSet

VS

Bans
ScyllaTsukuyomiRaRavanaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 11
10,231
465
5,278
17,057
19,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
JazwindaBhati
Heimdallr
20
10 / 0 / 3
13,727
624
15,234
15,567
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
MightyFunk
Merlin
18
5 / 2 / 7
11,126
506
14,455
7,937
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
PîTî
Tyr
18
1 / 4 / 8
11,735
533
9,914
22,147
20,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
20
5 / 2 / 8
12,437
565
11,472
11,930
10,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
60
12
Kills
23
24
Deaths
12
20
Assists
37
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
W
2
4
11
1.88
W
Heimdallr
JazwindaBhati
Heimdallr
10
0
3
11.5
W
Merlin
MightyFunk
Merlin
5
2
7
4.25
L
Anhur
Miqava
Anhur
0
7
3
0.21
W
Tyr
PîTî
Tyr
1
4
8
1.25
W
Nemesis
5
2
8
4.5
L
Chang'e
Speed0fSound
Chang'e
1
6
2
0.33
L
Cu Chulainn
laidlaw1
Cu Chulainn
4
2
4
3
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,298
Damage
56,353
77,173
Taken
74,638
46,643
Mitigated
59,398
20,419
Healing
27,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,231
598
0
5,206
17,215
7,726
0
2,969
14,116
0
64,161
W
5,278
1,047
0
4,535
17,057
19,413
36
6,595
10,030
21,332
0
W
Heimdallr
JazwindaBhati
Heimdallr
15,234
8,076
0
11,349
15,567
6,331
301
4,287
10,939
0
122,295
W
Merlin
MightyFunk
Merlin
14,455
782
0
999
7,937
3,256
0
2,773
5,050
81,334
0
L
Anhur
Miqava
Anhur
9,449
5,426
0
2,731
15,465
5,237
0
2,853
12,552
0
86,396
W
Tyr
PîTî
Tyr
9,914
1,089
0
9,569
22,147
20,129
49
5,300
16,585
0
84,711
W
Nemesis
11,472
5,548
0
1,141
11,930
10,269
0
3,264
8,303
10,430
108,014
L
Chang'e
Speed0fSound
Chang'e
10,438
438
960
4,187
14,949
5,554
44
5,123
9,548
88,005
0
L
Cu Chulainn
laidlaw1
Cu Chulainn
14,491
2,692
0
5,449
14,138
11,809
0
3,240
10,797
9,954
69,297
L
10,689
1,192
0
1,886
15,406
16,317
0
5,228
9,996
25,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,851
Gold Earned
59,256
650
Minions Killed
696
0
Camps Cleared
0
2,103,685
Distance Traveled
2,157,973
35
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,381
472
108
5
0
479,174
6
W
Sobek
10,231
465
26
1
0
402,975
14
W
Heimdallr
13,727
624
189
9
0
403,126
5
W
Merlin
11,126
506
151
7
0
394,409
9
L
Anhur
10,729
488
177
8
0
365,239
6
W
Tyr
11,735
533
171
8
0
468,796
4
W
Nemesis
12,437
565
159
7
0
488,667
2
L
Chang'e
10,652
484
186
8
0
396,237
7
L
Cu Chulainn
11,325
515
151
7
0
465,114
11
L
Cabrakan
9,764
444
28
1
0
397,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role