Player Matchup

Ne Zha
Ne Zha
Grandmaster
Personalised
Ne Zha
Grandmaster
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
441W - 36L
2,413 MMR
Party 1
Ares
Ares
Grandmaster
Satanaël
Ares
Grandmaster
Level 160
God Stats
54W - 1L
2,289 SR
Queue Stats
249W - 17L
2,413 MMR
Party 1
Ra
Ra
Diamond II
berserky22
Ra
Diamond II
Level 89
God Stats
4W - 0L
1,993 SR
Queue Stats
26W - 1L
2,401 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 132
1,927 SR
2,409 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,568 SR
1,629 MMR
King Arthur
King Arthur
Gold I
ImReaven
King Arthur
Gold I
Level 127
God Stats
2W - 3L
1,703 SR
Queue Stats
268W - 297L
1,698 MMR
Party 2
Zeus
Zeus
Platinum IV
ImVeleno
Zeus
Platinum IV
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 203L
1,689 MMR
Party 2
Xbalanque
Xbalanque
Gold III
Morismast
Xbalanque
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
7 / 1 / 13
11,343
756
12,624
16,482
15,377
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
14
5 / 2 / 14
11,585
772
11,765
19,039
26,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
11 / 2 / 10
12,606
840
16,788
12,607
5,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeCthulhuSobekThothPersephone

VS

Bans
BacchusDiscordiaNoxScyllaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImReaven
King Arthur
11
1 / 10 / 1
9,382
625
9,746
20,576
17,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zeus
13
2 / 4 / 1
9,542
636
13,897
11,957
4,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
Morismast
Xbalanque
12
1 / 9 / 2
9,328
622
8,859
15,506
4,930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
8
23
Kills
4
5
Deaths
23
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ImReaven
King Arthur
1
10
1
0.15
L
Zeus
2
4
1
0.63
L
Xbalanque
Morismast
Xbalanque
1
9
2
0.22
W
Ne Zha
7
1
13
13.5
W
Ares
5
2
14
6
W
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
32,502
48,128
Taken
48,039
46,975
Mitigated
26,885
19,899
Healing
4,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ImReaven
King Arthur
9,746
1,216
0
867
20,576
17,818
0
12,882
7,383
0
25,830
L
Zeus
13,897
1,109
0
2,546
11,957
4,137
0
7,058
4,731
49,872
0
L
Xbalanque
Morismast
Xbalanque
8,859
2,090
0
1,087
15,506
4,930
0
7,910
7,254
0
47,986
W
Ne Zha
12,624
3,275
850
5,886
16,482
15,377
651
3,822
12,660
70
44,313
W
Ares
11,765
924
0
3,843
19,039
26,165
481
6,342
12,697
27,219
0
W
16,788
1,751
4,400
4,920
12,607
5,433
1,197
3,834
8,773
81,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,534
Gold Earned
28,252
201
Minions Killed
167
0
Camps Cleared
0
922,475
Distance Traveled
786,806
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,382
625
21
1
0
258,031
0
L
Zeus
9,542
636
75
5
0
268,348
5
L
Xbalanque
9,328
622
71
5
0
260,427
5
W
Ne Zha
11,343
756
30
2
0
355,344
4
W
Ares
11,585
772
24
2
0
305,165
5
W
Ra
12,606
840
147
10
0
261,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role