Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Clevertino
Kukulkan
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,589 Elo+
Party 1
Hercules
Hercules
Hunter_2y32
Hercules
Level 104
God Stats
1W - 0L
1,874 SR
Queue Stats
14W - 4L
1,805 Elo+
Party 1
Team Averages
Level 125
1,625 SR
1,631 Elo+

VS

Team Averages
Level 121
1,524 SR
1,663 Elo+
Merlin
Merlin
Chaosky_Blue
Merlin
Level 143
God Stats
2W - 5L
1,500 SR
Queue Stats
153W - 121L
1,717 Elo+
Solo
Chaac
Chaac
Kaptain_GotGot
Chaac
Level 97
God Stats
4W - 3L
1,746 SR
Queue Stats
573W - 577L
1,687 Elo+
Solo
Medusa
Medusa
raiden__BR__
Medusa
Level 124
God Stats
1W - 3L
1,325 SR
Queue Stats
31W - 27L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 1 / 2
7,367
737
5,216
9,405
5,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Clevertino
Kukulkan
11
1 / 1 / 2
7,108
711
3,024
3,989
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Hunter_2y32
Hercules
10
2 / 0 / 2
7,236
724
4,669
12,593
5,235
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 0 / 1
6,952
695
9,298
3,230
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
6,486
649
9,341
8,703
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
10
0 / 4 / 1
6,637
664
3,474
6,203
2,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
2
2
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
2
3
L
Merlin
1
0
1
1.5
W
Kukulkan
Clevertino
Kukulkan
1
1
2
2
W
Hercules
Hunter_2y32
Hercules
2
0
2
3
L
1
1
0
1
L
Medusa
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,909
Damage
22,113
25,987
Taken
18,136
12,483
Mitigated
8,751
12,930
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,216
1,490
2,351
5,481
9,405
5,709
410
3,594
5,500
15,999
0
L
Merlin
9,298
1,114
0
689
3,230
996
0
1,277
1,953
34,036
0
W
Kukulkan
Clevertino
Kukulkan
3,024
294
0
125
3,989
1,539
660
1,017
2,755
40,663
0
W
Hercules
Hunter_2y32
Hercules
4,669
1,719
0
4,973
12,593
5,235
330
3,888
7,901
0
12,259
L
9,341
2,059
0
3,005
8,703
5,731
0
3,661
5,042
0
25,705
L
Medusa
3,474
1,433
0
762
6,203
2,024
0
3,380
2,823
0
21,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,711
Gold Earned
20,075
116
Minions Killed
146
0
Camps Cleared
0
532,140
Distance Traveled
568,999
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,367
737
29
3
0
165,762
1
L
Merlin
6,952
695
70
7
0
182,391
3
W
Kukulkan
7,108
711
70
7
0
181,122
2
W
Hercules
7,236
724
17
2
0
185,256
0
L
Chaac
6,486
649
26
3
0
204,630
5
L
Medusa
6,637
664
50
5
0
181,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role