Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
bigslugger27
Sylvanus
Bronze III
Level 119
God Stats
0W - 2L
1,755 SR
Queue Stats
5W - 6L
1,500 MMR
Party 1
Artio
Artio
Bronze III
deadsell
Artio
Bronze III
Level 43
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hel
Hel
Silver II
llBacKWooDll
Hel
Silver II
Level 160
God Stats
7W - 12L
1,601 SR
Queue Stats
462W - 480L
1,484 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,572 SR
1,497 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,471 SR
1,494 MMR
Discordia
Discordia
Gold III
I Nolasco I
Discordia
Gold III
Level 118
God Stats
10W - 7L
1,500 SR
Queue Stats
365W - 361L
1,485 MMR
Solo
Xbalanque
Xbalanque
Silver II
IIxI BeasT IxII
Xbalanque
Silver II
Level 152
God Stats
25W - 18L
1,378 SR
Queue Stats
92W - 89L
1,496 MMR
Solo
Ganesha
Ganesha
Bronze III
Shamalaka
Ganesha
Bronze III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
SlumberingDeath
Cu Chulainn
Bronze III
Level 106
God Stats
2W - 1L
1,474 SR
Queue Stats
6W - 10L
1,491 MMR
Solo
Nemesis
Nemesis
Gold V
WillXOTWOD
Nemesis
Gold V
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 108L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
6,219
478
2,443
9,516
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
 
Medusa
10
1 / 1 / 0
5,600
431
4,115
4,832
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
bigslugger27
Sylvanus
9
0 / 4 / 1
5,938
457
2,517
10,055
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
deadsell
Artio
11
0 / 2 / 0
5,118
394
2,535
11,726
7,513
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 8 / 0
5,625
433
3,269
8,696
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
ArachneSetDanzaburouCthulhuAphrodite

VS

Bans
ApolloBakasuraTsukuyomiScyllaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I Nolasco I
Discordia
14
7 / 0 / 3
8,497
654
8,708
5,952
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
IIxI BeasT IxII
Xbalanque
12
3 / 1 / 3
7,274
560
4,790
7,967
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Shamalaka
Ganesha
10
0 / 0 / 6
6,852
527
2,916
8,294
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
SlumberingDeath
Cu Chulainn
13
0 / 0 / 2
7,625
587
8,359
4,374
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
WillXOTWOD
Nemesis
14
5 / 0 / 2
8,100
623
4,130
8,003
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
16
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
Medusa
 
Medusa
1
1
0
1
W
Discordia
I Nolasco I
Discordia
7
0
3
8.5
W
Xbalanque
IIxI BeasT IxII
Xbalanque
3
1
3
4.5
W
Ganesha
Shamalaka
Ganesha
0
0
6
3
W
Cu Chulainn
SlumberingDeath
Cu Chulainn
0
0
2
1
W
Nemesis
WillXOTWOD
Nemesis
5
0
2
6
L
Sylvanus
bigslugger27
Sylvanus
0
4
1
0.13
L
Artio
deadsell
Artio
0
2
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,879
Damage
28,903
44,825
Taken
34,590
21,620
Mitigated
15,135
15,381
Healing
12,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,443
421
0
5,416
9,516
5,168
0
2,018
7,358
0
33,239
L
Medusa
 
Medusa
4,115
820
0
893
4,832
2,341
0
2,041
2,735
2,778
24,178
W
Discordia
I Nolasco I
Discordia
8,708
836
0
2,199
5,952
1,855
565
1,018
4,934
49,859
0
W
Xbalanque
IIxI BeasT IxII
Xbalanque
4,790
2,308
0
3,716
7,967
2,373
921
1,731
6,236
0
46,214
W
Ganesha
Shamalaka
Ganesha
2,916
289
0
1,192
8,294
4,322
0
2,126
6,168
18,604
0
W
Cu Chulainn
SlumberingDeath
Cu Chulainn
8,359
1,655
0
721
4,374
3,188
0
2,299
2,075
1,647
41,319
W
Nemesis
WillXOTWOD
Nemesis
4,130
2,141
0
4,820
8,003
3,397
0
1,331
6,672
0
46,869
L
Sylvanus
bigslugger27
Sylvanus
2,517
864
661
2,594
10,055
4,322
233
3,012
6,899
22,660
0
L
Artio
deadsell
Artio
2,535
274
0
4,368
11,726
7,513
0
1,594
10,102
15,657
0
L
3,269
182
62
1,387
8,696
2,276
783
2,811
5,691
32,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,500
Gold Earned
38,348
228
Minions Killed
355
0
Camps Cleared
0
1,170,758
Distance Traveled
1,264,357
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,219
478
80
6
0
286,802
0
L
Medusa
5,600
431
59
5
0
249,877
5
W
Discordia
8,497
654
85
7
0
250,361
1
W
Xbalanque
7,274
560
87
7
0
229,137
2
W
Ganesha
6,852
527
5
0
0
270,596
7
W
Cu Chulainn
7,625
587
79
6
0
200,272
2
W
Nemesis
8,100
623
99
8
0
313,991
2
L
Sylvanus
5,938
457
27
2
0
215,946
5
L
Artio
5,118
394
17
1
0
196,356
0
L
Hel
5,625
433
45
3
0
221,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role