Player Matchup

Chronos
Chronos
Lo0kyButBetter
Chronos
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 5L
2,085 Elo+
Solo
Janus
Janus
Luc1010lucas
Janus
Level 107
God Stats
2W - 1L
1,703 SR
Queue Stats
104W - 117L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Pa-come
Cthulhu
Level 22
God Stats
48W - 27L
1,473 SR
Queue Stats
62W - 40L
1,430 Elo+
Party 2
Odin
Odin
XxLeSwaggxX
Odin
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 58L
1,558 Elo+
Party 2
Bakasura
Bakasura
nic1010nico
Bakasura
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 100L
1,527 Elo+
Party 2
Team Averages
Level 85
1,535 SR
1,610 Elo+

VS

Team Averages
Level 68
1,472 SR
1,647 Elo+
Ares
Ares
Annioa
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,784 Elo+
Party 1
Chernobog
Chernobog
Bloodbanes
Chernobog
Level 44
God Stats
1W - 2L
1,314 SR
Queue Stats
3W - 3L
1,579 Elo+
Solo
Kukulkan
Kukulkan
MiniMame
Kukulkan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,850 Elo+
Solo
Fenrir
Fenrir
Strïfe
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ghostlypyro
Tsukuyomi
Level 129
God Stats
33W - 25L
1,545 SR
Queue Stats
453W - 461L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,808
681
4,033
5,234
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 2 / 1
6,106
611
1,674
3,528
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Pa-come
Cthulhu
8
2 / 4 / 5
5,687
569
2,690
6,383
2,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate

Breastplate

+20
Physical Protection

11
1 / 0 / 3
5,860
586
1,632
3,662
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
nic1010nico
Bakasura
11
4 / 1 / 1
6,549
655
5,045
7,847
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Annioa
Ares
7
1 / 4 / 0
4,768
477
1,567
6,502
2,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Bloodbanes
Chernobog
9
0 / 2 / 3
5,313
531
2,988
5,361
1,800
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MiniMame
Kukulkan
11
3 / 2 / 3
6,440
644
4,970
4,414
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Strïfe
Fenrir
1
0 / 0 / 0
3,423
342
0
429
102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
ghostlypyro
Tsukuyomi
9
4 / 4 / 0
5,821
582
5,677
6,736
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
8
8
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
Annioa
Ares
1
4
0
0.25
L
Chernobog
Bloodbanes
Chernobog
0
2
3
0.75
W
4
1
1
4.5
W
1
2
1
0.75
L
Kukulkan
MiniMame
Kukulkan
3
2
3
2.25
W
Cthulhu
Pa-come
Cthulhu
2
4
5
1.13
L
Fenrir
Strïfe
Fenrir
0
0
0
0
W
1
0
3
2.5
L
Tsukuyomi
ghostlypyro
Tsukuyomi
4
4
0
1
W
Bakasura
nic1010nico
Bakasura
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
15,202
26,654
Taken
23,442
9,920
Mitigated
7,514
10,693
Healing
3,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Annioa
Ares
1,567
554
0
559
6,502
2,217
0
788
5,124
11,820
0
L
Chernobog
Bloodbanes
Chernobog
2,988
1,924
0
750
5,361
1,800
0
3,206
2,143
0
25,503
W
4,033
1,867
0
1,851
5,234
3,000
458
728
4,506
44,658
0
W
1,674
0
0
565
3,528
1,051
0
1,712
1,816
41,100
0
L
Kukulkan
MiniMame
Kukulkan
4,970
186
0
375
4,414
1,322
0
2,117
1,942
34,496
0
W
Cthulhu
Pa-come
Cthulhu
2,690
439
156
482
6,383
2,268
566
2,233
4,150
9,939
0
L
Fenrir
Strïfe
Fenrir
0
0
0
12
429
102
0
0
429
0
636
W
1,632
112
0
2,808
3,662
1,153
0
62
3,600
0
28,229
L
Tsukuyomi
ghostlypyro
Tsukuyomi
5,677
2,091
0
1,602
6,736
2,073
0
2,110
4,516
0
27,926
W
Bakasura
nic1010nico
Bakasura
5,045
3,342
0
4,831
7,847
2,448
0
1,802
6,045
0
28,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,010
Gold Earned
25,765
317
Minions Killed
203
0
Camps Cleared
0
967,846
Distance Traveled
742,369
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,768
477
21
2
0
176,281
1
L
Chernobog
5,313
531
51
5
0
172,981
3
W
Chronos
6,808
681
93
9
0
180,511
3
W
Janus
6,106
611
88
9
0
208,090
4
L
Kukulkan
6,440
644
82
8
0
172,835
4
W
Cthulhu
5,687
569
10
1
0
194,577
0
L
Fenrir
3,423
342
2
0
0
11,510
0
W
Odin
5,860
586
62
6
0
205,416
2
L
Tsukuyomi
5,821
582
47
5
0
208,762
2
W
Bakasura
6,549
655
64
6
0
179,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role