Player Matchup

Khepri
Khepri
Az-Redacted
Khepri
Level 88
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 26L
1,744 Elo+
Party 2
Fenrir
Fenrir
Az-Rosette
Fenrir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 82L
1,658 Elo+
Party 2
Danzaburou
Danzaburou
PostalNeanderhal
Danzaburou
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 55L
1,820 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,741 Elo+

VS

Team Averages
Level 20
1,436 SR
1,357 Elo+
Sol
Sol
Chri6tiann4542
Sol
Level 17
God Stats
0W - 2L
1,386 SR
Queue Stats
0W - 3L
1,281 Elo+
Solo
Ra
Ra
IcyxXJAYDENXx
Ra
Level 27
God Stats
4W - 4L
1,540 SR
Queue Stats
9W - 10L
1,349 Elo+
Party 1
Nike
Nike
fazeMUFFINMAN42
Nike
Level 15
God Stats
1W - 3L
1,383 SR
Queue Stats
3W - 5L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
3 / 3 / 18
8,767
877
4,608
10,955
8,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Az-Rosette
Fenrir
12
12 / 3 / 5
9,652
965
7,543
6,641
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
PostalNeanderhal
Danzaburou
12
7 / 2 / 14
9,014
901
10,997
5,993
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 4 / 3
6,345
635
3,211
3,769
1,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 9 / 2
7,514
751
5,441
10,405
3,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 10 / 3
6,133
613
3,574
11,995
9,201
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
22
Kills
7
8
Deaths
23
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
3
3
18
4
W
Fenrir
Az-Rosette
Fenrir
12
3
5
4.83
L
2
4
3
0.88
L
5
9
2
0.67
W
Danzaburou
PostalNeanderhal
Danzaburou
7
2
14
7
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,148
Damage
12,226
23,589
Taken
26,169
16,058
Mitigated
14,308
5,707
Healing
2,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,608
1,329
723
2,393
10,955
8,873
316
4,282
6,673
11,546
0
W
Fenrir
Az-Rosette
Fenrir
7,543
2,167
0
179
6,641
4,613
1,066
2,072
4,569
1,544
27,007
L
3,211
1,745
0
319
3,769
1,752
124
605
3,164
8,346
0
L
5,441
1,188
235
1,758
10,405
3,355
0
1,943
8,462
32,072
0
W
Danzaburou
PostalNeanderhal
Danzaburou
10,997
6,009
0
2,412
5,993
2,572
1,776
2,298
3,695
0
35,676
L
3,574
1,310
0
0
11,995
9,201
0
2,337
9,658
0
9,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,433
Gold Earned
19,992
98
Minions Killed
87
0
Camps Cleared
0
475,472
Distance Traveled
330,630
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,767
877
9
1
0
159,352
2
W
Fenrir
9,652
965
35
4
0
163,589
0
L
Sol
6,345
635
21
2
0
75,015
1
L
Ra
7,514
751
42
4
0
121,904
2
W
Danzaburou
9,014
901
54
5
0
152,531
0
L
Nike
6,133
613
24
2
0
133,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role