Player Matchup

Fenrir
Fenrir
Diamond I
Personalised
Fenrir
Diamond I
Level 147
God Stats
11W - 0L
2,054 SR
Queue Stats
441W - 36L
2,413 MMR
Party 1
Ares
Ares
Diamond I
Satanaël
Ares
Diamond I
Level 160
God Stats
54W - 1L
2,285 SR
Queue Stats
249W - 17L
2,413 MMR
Party 1
Merlin
Merlin
Diamond II
berserky22
Merlin
Diamond II
Level 89
God Stats
3W - 0L
2,161 SR
Queue Stats
26W - 1L
2,401 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
2,167 SR
2,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,568 SR
1,665 MMR
Hou Yi
Hou Yi
Gold III
Bunker14
Hou Yi
Gold III
Level 127
God Stats
5W - 6L
1,703 SR
Queue Stats
36W - 52L
1,720 MMR
Party 2
Anubis
Anubis
Bronze III
Chaosdbee
Anubis
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,556 MMR
Solo
Ymir
Ymir
Gold III
GeMiGu14
Ymir
Gold III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 39L
1,720 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 1 / 8
9,037
822
7,139
11,710
8,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
12
3 / 1 / 10
9,016
820
6,588
7,914
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
berserky22
Merlin
12
5 / 2 / 7
8,876
807
11,633
4,719
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AphroditePersephoneSobekDanzaburouThoth

VS

Bans
ScyllaDiscordiaPoseidonHelRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bunker14
Hou Yi
10
0 / 2 / 4
7,195
654
6,801
8,845
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Chaosdbee
Anubis
11
3 / 4 / 0
7,864
715
6,234
6,961
3,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
9
1 / 7 / 2
7,747
704
3,823
12,750
8,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
13
Kills
4
4
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Bunker14
Hou Yi
0
2
4
1
L
Anubis
Chaosdbee
Anubis
3
4
0
0.75
L
Ymir
1
7
2
0.29
W
Fenrir
5
1
8
9
W
Ares
3
1
10
8
W
Merlin
berserky22
Merlin
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,360
Damage
16,858
24,343
Taken
28,556
16,601
Mitigated
15,830
8,420
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Bunker14
Hou Yi
6,801
2,630
0
1,422
8,845
4,213
510
5,328
3,331
1,481
28,788
L
Anubis
Chaosdbee
Anubis
6,234
362
0
1,521
6,961
3,144
297
4,507
2,236
35,599
0
L
Ymir
3,823
513
0
952
12,750
8,473
0
7,999
4,140
10,332
0
W
Fenrir
7,139
1,768
693
4,079
11,710
8,098
246
5,513
6,197
233
24,555
W
Ares
6,588
231
0
3,004
7,914
6,791
259
3,649
4,265
15,825
0
W
Merlin
berserky22
Merlin
11,633
1,280
0
644
4,719
1,712
937
1,693
3,026
62,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,929
Gold Earned
22,806
144
Minions Killed
120
0
Camps Cleared
0
672,645
Distance Traveled
591,811
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,195
654
63
6
0
209,751
6
L
Anubis
7,864
715
54
5
0
185,262
1
L
Ymir
7,747
704
3
0
0
196,798
1
W
Fenrir
9,037
822
20
2
0
246,831
3
W
Ares
9,016
820
31
3
0
235,377
5
W
Merlin
8,876
807
93
8
0
190,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role