Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Doc_Light_x
Ra
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 97L
1,803 Elo+
Party 1
He Bo
He Bo
GoldenEyedGamer9
He Bo
Level 123
God Stats
4W - 4L
1,500 SR
Queue Stats
198W - 155L
1,741 Elo+
Party 1
Team Averages
Level 92
1,500 SR
1,681 Elo+

VS

Team Averages
Level 74
1,505 SR
1,425 Elo+
Hou Yi
Hou Yi
Nerch El Herme
Hou Yi
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 28L
1,521 Elo+
Party 2
Chang'e
Chang'e
Nerch Transport
Chang'e
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,289 Elo+
Party 2
Scylla
Scylla
Zuldris
Scylla
Level 35
God Stats
18W - 18L
1,515 SR
Queue Stats
49W - 46L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 7 / 1
7,319
563
5,230
20,658
13,102
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 3 / 2
7,923
609
3,677
5,871
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 4 / 0
8,456
650
7,334
9,978
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
9,182
706
10,444
5,539
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 8
9,913
763
10,465
11,039
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Zuldris
Scylla
13
4 / 1 / 9
9,501
731
7,830
4,942
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
14
14
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
7
1
0.07
L
0
3
2
0.33
L
2
4
0
0.5
W
4
1
7
7.5
W
6
0
8
10
W
Scylla
Zuldris
Scylla
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,241
Damage
28,739
36,507
Taken
21,520
18,552
Mitigated
7,343
14,266
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,230
2,366
3,147
7,427
20,658
13,102
108
10,272
9,489
0
15,911
L
3,677
0
1,511
1,573
5,871
2,207
68
2,984
2,753
27,151
0
L
7,334
132
0
608
9,978
3,243
193
4,179
5,397
30,080
0
W
10,444
4,738
0
477
5,539
2,622
847
2,708
2,662
1,971
34,450
W
10,465
316
1,191
6,819
11,039
3,105
413
4,768
5,891
39,484
0
W
Scylla
Zuldris
Scylla
7,830
425
927
1,028
4,942
1,616
361
2,878
1,890
32,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,698
Gold Earned
28,596
123
Minions Killed
173
0
Camps Cleared
0
594,776
Distance Traveled
748,734
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,319
563
14
1
0
213,377
0
L
Ra
7,923
609
46
4
0
153,568
1
L
He Bo
8,456
650
63
5
0
227,831
2
W
Hou Yi
9,182
706
49
4
0
233,119
2
W
Chang'e
9,913
763
63
5
0
271,731
2
W
Scylla
9,501
731
61
5
0
243,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role