Player Matchup

Artio
Artio
Goofu
Artio
Level 98
God Stats
34W - 36L
1,726 SR
Queue Stats
527W - 553L
1,462 Elo+
Solo
Janus
Janus
NotHaymaker
Janus
Level 116
God Stats
29W - 42L
1,745 SR
Queue Stats
632W - 679L
1,446 Elo+
Solo
Nemesis
Nemesis
Stormzyy2
Nemesis
Level 45
God Stats
3W - 0L
1,290 SR
Queue Stats
21W - 22L
1,414 Elo+
Solo
Rama
Rama
XSabertorX
Rama
Level 83
God Stats
2W - 6L
1,500 SR
Queue Stats
100W - 84L
1,465 Elo+
Solo
Yemoja
Yemoja
itsquartz
Yemoja
Level 63
God Stats
14W - 10L
1,692 SR
Queue Stats
409W - 376L
1,453 Elo+
Solo
Team Averages
Level 81
1,591 SR
1,448 Elo+

VS

Team Averages
Level 60
1,445 SR
1,399 Elo+
Achilles
Achilles
Hisky94
Achilles
Level 58
God Stats
3W - 3L
1,500 SR
Queue Stats
59W - 70L
1,308 Elo+
Party 1
Kukulkan
Kukulkan
Marotoo
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cerberus
Cerberus
kiyoshi3
Cerberus
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 232L
1,500 Elo+
Party 1
Skadi
Skadi
kmile
Skadi
Level 25
God Stats
1W - 2L
1,310 SR
Queue Stats
1W - 5L
1,308 Elo+
Party 1
Hun Batz
Hun Batz
veitals
Hun Batz
Level 142
God Stats
4W - 5L
1,414 SR
Queue Stats
121W - 101L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Goofu
Artio
15
3 / 1 / 2
9,114
570
5,845
12,350
12,055
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 1 / 5
9,822
614
8,730
7,104
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Stormzyy2
Nemesis
14
3 / 3 / 6
8,455
528
5,768
11,398
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 0 / 4
8,722
545
9,805
8,592
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
itsquartz
Yemoja
12
1 / 1 / 10
7,976
499
5,662
11,475
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hisky94
Achilles
13
1 / 2 / 0
7,772
486
5,657
10,672
8,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Marotoo
Kukulkan
10
0 / 5 / 2
6,563
410
2,525
5,474
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
kiyoshi3
Cerberus
10
1 / 3 / 1
6,701
419
5,021
13,326
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
kmile
Skadi
10
0 / 5 / 0
6,183
386
3,019
7,915
2,376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
veitals
Hun Batz
15
4 / 4 / 2
8,953
560
9,253
12,854
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
19
Kills
6
6
Deaths
19
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
Goofu
Artio
3
1
2
4
L
Achilles
Hisky94
Achilles
1
2
0
0.5
L
Kukulkan
Marotoo
Kukulkan
0
5
2
0.2
W
7
1
5
9.5
W
Nemesis
Stormzyy2
Nemesis
3
3
6
2
W
5
0
4
7
W
Yemoja
itsquartz
Yemoja
1
1
10
6
L
Cerberus
kiyoshi3
Cerberus
1
3
1
0.5
L
Skadi
kmile
Skadi
0
5
0
0
L
Hun Batz
veitals
Hun Batz
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,810
Damage
25,475
50,919
Taken
50,241
31,360
Mitigated
28,029
24,823
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Goofu
Artio
5,845
901
154
6,662
12,350
12,055
791
333
11,517
41,778
0
L
Achilles
Hisky94
Achilles
5,657
2,167
0
1,949
10,672
8,865
153
5,629
5,017
0
34,545
L
Kukulkan
Marotoo
Kukulkan
2,525
513
0
0
5,474
1,764
0
2,705
2,643
23,752
0
W
8,730
657
0
1,722
7,104
2,587
726
1,116
5,988
61,476
0
W
Nemesis
Stormzyy2
Nemesis
5,768
2,884
0
4,711
11,398
5,290
92
747
10,651
0
43,094
W
9,805
7,251
810
4,635
8,592
3,302
2,528
1,729
6,863
0
65,353
W
Yemoja
itsquartz
Yemoja
5,662
1,802
2,888
3,241
11,475
8,126
708
3,621
7,779
14,362
0
L
Cerberus
kiyoshi3
Cerberus
5,021
59
0
3,767
13,326
10,105
0
4,166
9,118
20,986
0
L
Skadi
kmile
Skadi
3,019
1,022
0
100
7,915
2,376
0
3,604
4,257
0
29,071
L
Hun Batz
veitals
Hun Batz
9,253
3,054
0
4,424
12,854
4,919
0
3,775
8,969
0
62,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,089
Gold Earned
36,172
399
Minions Killed
351
0
Camps Cleared
0
1,533,249
Distance Traveled
1,385,682
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,114
570
84
5
0
275,337
1
L
Achilles
7,772
486
82
5
0
292,855
2
L
Kukulkan
6,563
410
58
4
0
233,640
1
W
Janus
9,822
614
118
7
0
342,197
5
W
Nemesis
8,455
528
68
4
0
333,561
2
W
Rama
8,722
545
108
7
0
276,671
0
W
Yemoja
7,976
499
21
1
0
305,483
7
L
Cerberus
6,701
419
38
2
0
290,859
3
L
Skadi
6,183
386
54
3
0
269,272
3
L
Hun Batz
8,953
560
119
7
0
299,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role