Player Matchup

Medusa
Medusa
EraserX999
Medusa
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Terra
Terra
FoxxinianMastrz
Terra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Merlin
Merlin
LILTOSKINAGOOSE
Merlin
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 65L
1,831 Elo+
Solo
Team Averages
Level 51
1,500 SR
1,610 Elo+

VS

Team Averages
Level 71
1,478 SR
1,453 Elo+
Cthulhu
Cthulhu
GodsPimp
Cthulhu
Level 64
God Stats
4W - 5L
1,566 SR
Queue Stats
16W - 23L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
Luferks
Danzaburou
Level 121
God Stats
20W - 12L
1,353 SR
Queue Stats
233W - 258L
1,397 Elo+
Solo
He Bo
He Bo
NotTortilla
He Bo
Level 28
God Stats
3W - 4L
1,514 SR
Queue Stats
40W - 45L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EraserX999
Medusa
11
6 / 0 / 3
7,820
782
5,395
4,748
1,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
3 / 0 / 6
7,953
795
3,801
7,099
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 1 / 6
6,973
697
4,011
4,657
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GodsPimp
Cthulhu
10
0 / 2 / 0
6,711
671
6,439
8,628
6,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Danzaburou
Luferks
Danzaburou
9
1 / 2 / 0
6,552
655
3,346
5,539
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 5 / 0
5,678
568
1,051
4,905
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
9
Kills
1
1
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
EraserX999
Medusa
6
0
3
7.5
W
3
0
6
6
L
Cthulhu
GodsPimp
Cthulhu
0
2
0
0
W
0
1
6
3
L
Danzaburou
Luferks
Danzaburou
1
2
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,207
Damage
10,836
16,504
Taken
19,072
8,035
Mitigated
9,228
7,110
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
EraserX999
Medusa
5,395
2,775
171
818
4,748
1,712
1,054
2,240
2,488
0
20,253
W
3,801
778
1,906
3,387
7,099
4,823
0
2,884
4,137
15,774
0
L
Cthulhu
GodsPimp
Cthulhu
6,439
137
78
2,191
8,628
6,113
0
3,349
5,039
16,938
0
W
4,011
95
66
762
4,657
1,500
389
2,242
2,341
31,066
0
L
Danzaburou
Luferks
Danzaburou
3,346
604
0
1,735
5,539
1,813
28
2,399
3,017
0
26,746
L
1,051
82
0
446
4,905
1,302
98
1,630
3,135
10,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,746
Gold Earned
18,941
129
Minions Killed
96
0
Camps Cleared
0
551,381
Distance Traveled
419,592
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,820
782
40
4
0
181,203
0
W
Terra
7,953
795
23
2
0
189,748
0
L
Cthulhu
6,711
671
29
3
0
178,174
3
W
Merlin
6,973
697
66
7
0
180,430
0
L
Danzaburou
6,552
655
44
4
0
138,930
1
L
He Bo
5,678
568
23
2
0
102,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role