Player Matchup

Fenrir
Fenrir
Silver II
Natanor
Fenrir
Silver II
Level 147
God Stats
3W - 2L
1,859 SR
Queue Stats
108W - 100L
1,595 MMR
Party 3
Terra
Terra
Gold IV
ScOrP1oNz
Terra
Gold IV
Level 158
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 178L
1,547 MMR
Solo
Mulan
Mulan
Bronze III
TheGalapajeros
Mulan
Bronze III
Level 33
God Stats
1W - 1L
1,894 SR
Queue Stats
1W - 3L
1,554 MMR
Party 4
Izanami
Izanami
Bronze III
iCameron
Izanami
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,504 MMR
Party 3
Janus
Janus
Bronze III
javier098
Janus
Bronze III
Level 81
God Stats
0W - 1L
1,700 SR
Queue Stats
5W - 3L
1,534 MMR
Party 4
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,691 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,671 SR
1,549 MMR
Ymir
Ymir
Silver I
Allnametafus
Ymir
Silver I
Level 106
God Stats
10W - 5L
1,725 SR
Queue Stats
14W - 16L
1,633 MMR
Party 1
Nu Wa
Nu Wa
Gold II
MidBeast
Nu Wa
Gold II
Level 155
God Stats
5W - 1L
1,738 SR
Queue Stats
120W - 109L
1,543 MMR
Solo
Danzaburou
Danzaburou
Gold I
Pulsaa
Danzaburou
Gold I
Level 104
God Stats
10W - 4L
1,717 SR
Queue Stats
28W - 25L
1,610 MMR
Party 2
Chaac
Chaac
Gold III
TheMrScofield
Chaac
Gold III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Bronze III
Trexon123
Mercury
Bronze III
Level 107
God Stats
2W - 0L
1,673 SR
Queue Stats
8W - 12L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Natanor
Fenrir
14
5 / 7 / 2
8,977
472
7,767
17,979
8,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Terra
ScOrP1oNz
Terra
11
0 / 5 / 5
7,771
409
5,033
17,686
14,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 4 / 1
8,240
434
4,110
14,779
12,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
iCameron
Izanami
13
0 / 7 / 3
8,197
431
5,406
13,640
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
javier098
Janus
15
3 / 4 / 1
9,638
507
10,706
9,847
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
PersephoneErlang ShenTsukuyomiSetScylla

VS

Bans
AphroditeKhepriAwilixGebArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
9,585
504
5,007
16,840
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
MidBeast
Nu Wa
18
8 / 1 / 12
11,946
629
19,329
7,008
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Pulsaa
Danzaburou
18
11 / 1 / 7
12,637
665
15,420
14,938
7,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 2 / 9
10,607
558
12,046
20,357
16,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Trexon123
Mercury
15
2 / 2 / 4
9,955
524
4,255
11,231
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
9
Kills
26
27
Deaths
9
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
W
Nu Wa
MidBeast
Nu Wa
8
1
12
14
L
Fenrir
Natanor
Fenrir
5
7
2
0.86
W
Danzaburou
Pulsaa
Danzaburou
11
1
7
14.5
L
Terra
ScOrP1oNz
Terra
0
5
5
0.5
L
1
4
1
0.38
W
3
2
9
3.75
W
Mercury
Trexon123
Mercury
2
2
4
2
L
Izanami
iCameron
Izanami
0
7
3
0.21
L
Janus
javier098
Janus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,022
Damage
56,057
73,931
Taken
70,374
42,645
Mitigated
42,272
18,183
Healing
25,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,007
1,035
0
1,856
16,840
11,556
111
4,439
12,234
18,628
0
W
Nu Wa
MidBeast
Nu Wa
19,329
3,888
0
2,024
7,008
2,603
1,581
1,350
5,581
87,335
0
L
Fenrir
Natanor
Fenrir
7,767
1,702
0
4,996
17,979
8,571
0
5,979
11,687
0
43,417
W
Danzaburou
Pulsaa
Danzaburou
15,420
7,527
0
7,277
14,938
7,654
5,493
4,682
10,169
0
89,829
L
Terra
ScOrP1oNz
Terra
5,033
374
1,463
3,203
17,686
14,077
238
6,100
11,312
14,063
0
L
4,110
388
0
4,362
14,779
12,581
329
2,769
11,852
267
37,476
W
12,046
3,093
0
9,431
20,357
16,580
1,244
6,436
13,604
141
66,062
W
Mercury
Trexon123
Mercury
4,255
1,219
0
5,125
11,231
3,879
1,596
3,141
8,038
0
63,412
L
Izanami
iCameron
Izanami
5,406
2,833
0
2,086
13,640
4,305
0
4,139
9,285
0
59,142
L
Janus
javier098
Janus
10,706
475
0
2,073
9,847
3,111
567
4,282
5,318
79,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,823
Gold Earned
54,730
452
Minions Killed
526
0
Camps Cleared
0
1,695,769
Distance Traveled
1,830,350
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,585
504
22
1
0
350,980
6
W
Nu Wa
11,946
629
151
8
0
351,766
8
L
Fenrir
8,977
472
78
4
0
354,086
6
W
Danzaburou
12,637
665
121
6
0
337,925
3
L
Terra
7,771
409
15
1
0
358,374
8
L
Mulan
8,240
434
88
5
0
314,171
2
W
Chaac
10,607
558
117
6
0
374,937
4
W
Mercury
9,955
524
115
6
0
414,742
1
L
Izanami
8,197
431
116
6
0
294,904
6
L
Janus
9,638
507
155
8
0
374,234
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role