Player Matchup

Nemesis
Nemesis
Bronze III
l2xVamo_Ahix2l
Nemesis
Bronze III
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,609 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,500 SR
1,609 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,464 SR
1,500 MMR
Medusa
Medusa
Bronze III
LIONHEART X1000
Medusa
Bronze III
Level 98
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 0
13,844
865
13,662
13,611
10,917
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
FreyaTsukuyomiSetArachneErlang Shen

VS

Bans
BakasuraBellonaHerculesSylvanusZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 0
11,240
703
7,122
16,239
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
7
Kills
2
2
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,662
Damage
7,122
13,611
Taken
16,239
10,917
Mitigated
6,007
3,375
Healing
760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,122
3,799
0
760
16,239
6,007
882
647
15,592
70
71,260
W
13,662
7,459
0
3,375
13,611
10,917
2,520
112
13,019
4,842
105,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,844
Gold Earned
11,240
159
Minions Killed
106
0
Camps Cleared
0
325,328
Distance Traveled
260,082
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,240
703
106
7
0
260,082
5
W
Nemesis
13,844
865
159
10
0
325,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role