Player Matchup

Izanami
Izanami
Hermanoslocos
Izanami
Level 87
God Stats
1W - 0L
1,595 SR
Queue Stats
20W - 27L
1,800 Elo+
Solo
Zhong Kui
Zhong Kui
JurtSkrt
Zhong Kui
Level 66
God Stats
5W - 3L
1,253 SR
Queue Stats
86W - 66L
1,420 Elo+
Solo
Cerberus
Cerberus
WreckingLogic
Cerberus
Level 157
God Stats
5W - 7L
1,307 SR
Queue Stats
271W - 259L
1,500 Elo+
Solo
Team Averages
Level 103
1,385 SR
1,573 Elo+

VS

Team Averages
Level 118
1,561 SR
1,537 Elo+
Chiron
Chiron
HopeyHopester
Chiron
Level 148
God Stats
0W - 1L
1,468 SR
Queue Stats
21W - 26L
1,500 Elo+
Solo
Nox
Nox
Kaelystia
Nox
Level 118
God Stats
10W - 7L
1,791 SR
Queue Stats
737W - 561L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
PAPASALADTIME
Danzaburou
Level 89
God Stats
9W - 6L
1,424 SR
Queue Stats
335W - 248L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
3 / 4 / 8
7,926
721
5,903
6,728
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
JurtSkrt
Zhong Kui
12
6 / 3 / 6
8,586
781
3,282
6,196
4,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
WreckingLogic
Cerberus
12
6 / 2 / 8
8,698
791
9,457
11,032
10,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 3
6,575
598
1,984
4,013
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 6 / 2
7,866
715
4,971
8,656
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PAPASALADTIME
Danzaburou
12
5 / 6 / 2
8,872
807
7,524
11,240
3,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
9
9
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
4
8
1.75
L
0
3
3
0.5
W
Zhong Kui
JurtSkrt
Zhong Kui
6
3
6
3
L
4
6
2
0.83
L
Danzaburou
PAPASALADTIME
Danzaburou
5
6
2
1
W
Cerberus
WreckingLogic
Cerberus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,642
Damage
14,479
23,956
Taken
23,909
16,722
Mitigated
7,188
4,292
Healing
2,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,903
3,095
0
1,298
6,728
2,143
897
1,234
5,326
0
30,714
L
1,984
1,078
219
337
4,013
1,143
644
1,240
2,693
0
5,273
W
Zhong Kui
JurtSkrt
Zhong Kui
3,282
249
0
986
6,196
4,274
1,233
1,481
4,573
28,589
0
L
4,971
557
0
778
8,656
2,628
0
5,479
2,765
25,152
0
L
Danzaburou
PAPASALADTIME
Danzaburou
7,524
3,059
0
1,492
11,240
3,417
0
5,237
5,688
0
23,673
W
Cerberus
WreckingLogic
Cerberus
9,457
409
0
2,008
11,032
10,305
0
1,907
9,013
33,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,210
Gold Earned
23,313
182
Minions Killed
85
0
Camps Cleared
0
579,006
Distance Traveled
370,083
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,926
721
56
5
0
179,185
0
L
Chiron
6,575
598
1
0
0
55,933
0
W
Zhong Kui
8,586
781
65
6
0
187,161
1
L
Nox
7,866
715
48
4
0
173,613
0
L
Danzaburou
8,872
807
36
3
0
140,537
0
W
Cerberus
8,698
791
61
6
0
212,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role