Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
CrazyLabRatMind
Sobek
Gold V
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
323W - 324L
1,716 MMR
Party 1
Vulcan
Vulcan
Gold V
TackySeven018
Vulcan
Gold V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,494 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,500 SR
1,570 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,520 SR
1,526 MMR
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Silver I
Clevertino
Chiron
Silver I
Level 143
God Stats
1W - 0L
1,293 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold V
Hunter_2y32
Scylla
Gold V
Level 104
God Stats
2W - 1L
1,766 SR
Queue Stats
3W - 3L
1,577 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 3 / 0
6,027
603
1,437
4,623
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 2
6,969
697
3,650
9,832
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 1
6,674
667
6,597
4,994
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeThothDanzaburouHelHera

VS

Bans
ChaacMedusaAnubisCupidPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 7
7,744
774
6,999
9,008
7,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
Clevertino
Chiron
11
3 / 1 / 8
7,670
767
4,900
5,813
1,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
10
4 / 1 / 4
7,643
764
3,104
4,545
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
0
0.33
W
Cthulhu
 
Cthulhu
4
1
7
7.5
W
Chiron
Clevertino
Chiron
3
1
8
7
L
0
4
2
0.25
W
Scylla
4
1
4
6
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,684
Damage
15,003
19,449
Taken
19,366
8,808
Mitigated
10,425
4,686
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,437
748
0
1,221
4,623
1,247
0
1,722
2,813
0
19,685
W
Cthulhu
 
Cthulhu
6,999
472
262
2,603
9,008
7,144
336
3,661
5,313
19,707
0
W
Chiron
Clevertino
Chiron
4,900
2,006
672
1,285
5,813
1,942
1,919
3,834
1,837
0
32,009
L
3,650
197
21
2,655
9,832
5,870
0
4,188
5,166
12,108
0
W
Scylla
3,104
294
0
1,044
4,545
1,339
609
2,711
1,654
23,260
0
L
6,597
2,820
0
789
4,994
1,691
0
3,488
1,327
22,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,670
Gold Earned
23,057
105
Minions Killed
121
0
Camps Cleared
0
459,428
Distance Traveled
546,782
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,027
603
37
4
0
104,316
3
W
Cthulhu
7,744
774
28
3
0
207,393
1
W
Chiron
7,670
767
45
5
0
179,077
4
L
Sobek
6,969
697
16
2
0
186,298
0
W
Scylla
7,643
764
48
5
0
160,312
1
L
Vulcan
6,674
667
52
5
0
168,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role