Player Matchup

Izanami
Izanami
Alirica
Izanami
Level 68
God Stats
1W - 1L
1,696 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Sieeeege
Cthulhu
Level 8
God Stats
1W - 0L
1,712 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
スイリュー
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
你有病吧吃我速度
Erlang Shen
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
可可爱爱没脑袋
Tsukuyomi
Level 154
God Stats
4W - 0L
1,859 SR
Queue Stats
44W - 8L
1,821 Elo+
Party 2
Team Averages
Level 90
1,653 SR
1,564 Elo+

VS

Team Averages
Level 54
1,535 SR
1,431 Elo+
Thanatos
Thanatos
Aeeeeei
Thanatos
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 10L
1,379 Elo+
Solo
Skadi
Skadi
Oreoburns
Skadi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,460 Elo+
Party 1
Merlin
Merlin
ThunderSw0rdsman
Merlin
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 12L
1,698 Elo+
Solo
Tsukuyomi
Tsukuyomi
naimnasaur
Tsukuyomi
Level 104
God Stats
0W - 3L
1,459 SR
Queue Stats
1W - 20L
1,119 Elo+
Party 1
Yemoja
Yemoja
路西法星辰
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alirica
Izanami
9
1 / 1 / 4
5,416
542
2,634
5,065
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cthulhu
Sieeeege
Cthulhu
9
1 / 1 / 4
5,702
570
2,798
4,251
2,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 1 / 1
7,743
774
3,935
3,870
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 0 / 2
7,206
721
5,427
5,077
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
6 / 0 / 0
7,497
750
6,495
6,676
3,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aeeeeei
Thanatos
9
0 / 5 / 0
4,569
457
1,724
6,698
4,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
Oreoburns
Skadi
9
0 / 3 / 2
5,006
501
3,181
5,818
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 0
4,114
411
561
4,363
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
naimnasaur
Tsukuyomi
10
3 / 4 / 0
5,853
585
2,774
8,627
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 2 / 1
4,954
495
2,332
4,098
1,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
20
Kills
3
3
Deaths
20
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aeeeeei
Thanatos
0
5
0
0
W
Izanami
Alirica
Izanami
1
1
4
3
L
Skadi
Oreoburns
Skadi
0
3
2
0.33
W
Cthulhu
Sieeeege
Cthulhu
1
1
4
3
L
0
6
0
0
L
Tsukuyomi
naimnasaur
Tsukuyomi
3
4
0
0.75
W
5
1
1
5.5
W
7
0
2
8
W
6
0
0
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,289
Damage
10,572
24,939
Taken
29,604
12,739
Mitigated
12,356
7,545
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aeeeeei
Thanatos
1,724
700
0
2,917
6,698
4,096
0
41
6,657
1,933
14,593
W
Izanami
Alirica
Izanami
2,634
1,471
0
2,470
5,065
1,594
1,906
870
4,195
0
33,129
L
Skadi
Oreoburns
Skadi
3,181
1,343
0
905
5,818
2,824
0
960
4,858
4,814
26,992
W
Cthulhu
Sieeeege
Cthulhu
2,798
92
0
1,032
4,251
2,081
585
1,399
2,852
10,764
0
L
561
39
0
0
4,363
1,261
0
2,532
1,831
10,151
0
L
Tsukuyomi
naimnasaur
Tsukuyomi
2,774
1,023
0
2,260
8,627
2,573
0
1,882
6,745
0
24,481
W
3,935
518
0
751
3,870
1,402
0
447
3,423
54,276
0
W
5,427
2,540
0
1,460
5,077
3,996
0
388
4,689
7,438
34,246
W
6,495
1,889
0
1,832
6,676
3,666
478
145
6,531
0
48,392
L
2,332
218
615
512
4,098
1,602
0
1,600
2,498
8,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,564
Gold Earned
24,496
387
Minions Killed
168
0
Camps Cleared
0
1,081,539
Distance Traveled
952,222
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,569
457
47
5
0
193,581
4
W
Izanami
5,416
542
74
7
0
179,814
2
L
Skadi
5,006
501
52
5
0
177,202
5
W
Cthulhu
5,702
570
13
1
0
204,860
4
L
Merlin
4,114
411
15
2
0
170,797
2
L
Tsukuyomi
5,853
585
45
5
0
209,754
3
W
Merlin
7,743
774
119
12
0
210,869
0
W
Erlang Shen
7,206
721
85
9
0
242,396
0
W
Tsukuyomi
7,497
750
96
10
0
243,600
0
L
Yemoja
4,954
495
9
1
0
200,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role