Player Matchup

Chaac
Chaac
DaJamey
Chaac
Level 28
God Stats
6W - 6L
1,681 SR
Queue Stats
339W - 267L
1,866 Elo+
Solo
Nu Wa
Nu Wa
Legendaryforever
Nu Wa
Level 29
God Stats
29W - 23L
1,428 SR
Queue Stats
294W - 273L
1,578 Elo+
Solo
Ares
Ares
Noodleagain
Ares
Level 8
God Stats
2W - 4L
1,321 SR
Queue Stats
379W - 413L
1,452 Elo+
Solo
Jing Wei
Jing Wei
Rennky
Jing Wei
Level 29
God Stats
2W - 2L
1,523 SR
Queue Stats
85W - 67L
1,553 Elo+
Solo
Loki
Loki
Sh3Nj1
Loki
Level 28
God Stats
17W - 6L
1,756 SR
Queue Stats
61W - 78L
1,588 Elo+
Solo
Team Averages
Level 24
1,542 SR
1,607 Elo+

VS

Team Averages
Level 16
1,533 SR
1,510 Elo+
Chronos
Chronos
ChronosDabs
Chronos
Level 8
God Stats
14W - 13L
1,763 SR
Queue Stats
44W - 29L
1,723 Elo+
Party 1
Yemoja
Yemoja
Nynjo
Yemoja
Level 25
God Stats
3W - 1L
1,298 SR
Queue Stats
49W - 57L
1,400 Elo+
Solo
Hercules
Hercules
Peekerzgg
Hercules
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 21L
1,486 Elo+
Party 2
Discordia
Discordia
jjsalo01
Discordia
Level 7
God Stats
9W - 4L
1,603 SR
Queue Stats
131W - 110L
1,440 Elo+
Party 2
Fenrir
Fenrir
komagomwife
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaJamey
Chaac
15
3 / 1 / 1
8,831
589
8,578
7,883
6,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 4 / 1
8,712
581
9,389
7,646
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 7 / 1
6,427
428
748
9,242
6,033
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
Rennky
Jing Wei
8
0 / 5 / 0
5,989
399
1,809
6,365
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
Sh3Nj1
Loki
11
2 / 2 / 1
7,320
488
1,272
6,334
1,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ChronosDabs
Chronos
16
12 / 1 / 2
9,414
628
8,940
7,149
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Nynjo
Yemoja
11
1 / 1 / 8
7,544
503
2,108
8,534
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Peekerzgg
Hercules
12
0 / 3 / 1
6,754
450
2,725
10,968
8,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
jjsalo01
Discordia
15
3 / 1 / 1
8,410
561
4,006
5,212
1,536
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
3 / 1 / 6
7,611
507
5,197
9,160
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
19
19
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chronos
ChronosDabs
Chronos
12
1
2
13
L
Chaac
DaJamey
Chaac
3
1
1
3.5
L
2
4
1
0.63
L
0
7
1
0.07
W
Yemoja
Nynjo
Yemoja
1
1
8
5
W
Hercules
Peekerzgg
Hercules
0
3
1
0.17
L
Jing Wei
Rennky
Jing Wei
0
5
0
0
L
Loki
Sh3Nj1
Loki
2
2
1
1.25
W
Discordia
jjsalo01
Discordia
3
1
1
3.5
W
Fenrir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,796
Damage
22,976
37,470
Taken
41,023
19,293
Mitigated
22,249
7,436
Healing
10,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ChronosDabs
Chronos
8,940
3,406
0
3,096
7,149
3,885
0
2,283
4,700
65,224
0
L
Chaac
DaJamey
Chaac
8,578
5,000
0
4,223
7,883
6,107
432
1,230
6,543
5,392
53,886
L
9,389
1,468
0
433
7,646
2,669
566
2,870
4,726
49,276
0
L
748
164
0
0
9,242
6,033
194
4,939
4,303
18,881
0
W
Yemoja
Nynjo
Yemoja
2,108
226
581
1,647
8,534
5,096
64
2,038
6,270
24,325
0
W
Hercules
Peekerzgg
Hercules
2,725
505
0
1,376
10,968
8,295
0
1,510
9,270
0
27,918
L
Jing Wei
Rennky
Jing Wei
1,809
1,148
0
534
6,365
2,598
210
3,664
2,701
5,004
18,198
L
Loki
Sh3Nj1
Loki
1,272
246
0
2,246
6,334
1,886
84
2,351
3,983
0
30,436
W
Discordia
jjsalo01
Discordia
4,006
303
0
447
5,212
1,536
162
2,474
2,500
50,523
0
W
Fenrir
5,197
806
0
2,896
9,160
3,437
0
1,639
7,321
0
36,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,279
Gold Earned
39,733
342
Minions Killed
393
0
Camps Cleared
0
1,257,074
Distance Traveled
1,394,498
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,414
628
113
8
0
283,415
6
L
Chaac
8,831
589
92
6
0
283,277
0
L
Nu Wa
8,712
581
96
6
0
244,468
7
L
Ares
6,427
428
42
3
0
241,657
3
W
Yemoja
7,544
503
28
2
0
270,916
3
W
Hercules
6,754
450
59
4
0
276,020
4
L
Jing Wei
5,989
399
48
3
0
221,804
2
L
Loki
7,320
488
64
4
0
265,868
0
W
Discordia
8,410
561
120
8
0
254,518
2
W
Fenrir
7,611
507
73
5
0
309,629
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role