Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Arkosios_
Jormungandr
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,415 Elo+
Solo
Cu Chulainn
Cu Chulainn
Lolz_AVATAR_
Cu Chulainn
Level 125
God Stats
9W - 17L
1,500 SR
Queue Stats
385W - 594L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
SUPER_PAANTIEEZ
Danzaburou
Level 103
God Stats
13W - 9L
1,487 SR
Queue Stats
150W - 267L
1,400 Elo+
Party 1
Merlin
Merlin
xUnknown_SouIjah
Merlin
Level 143
God Stats
1W - 6L
1,500 SR
Queue Stats
510W - 840L
1,483 Elo+
Party 1
Team Averages
Level 125
1,497 SR
1,446 Elo+

VS

Team Averages
Level 84
1,443 SR
1,398 Elo+
Cerberus
Cerberus
CaptainWill273
Cerberus
Level 108
God Stats
3W - 5L
1,472 SR
Queue Stats
20W - 16L
1,598 Elo+
Party 2
King Arthur
King Arthur
Peckermanskitzer
King Arthur
Level 106
God Stats
3W - 6L
1,532 SR
Queue Stats
27W - 27L
1,508 Elo+
Party 2
Hachiman
Hachiman
Snorbone
Hachiman
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,186 Elo+
Party 2
Loki
Loki
lulwaitwhat
Loki
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,512 Elo+
Party 2
Anubis
Anubis
thisgameis4rtrds
Anubis
Level 27
God Stats
2W - 2L
1,214 SR
Queue Stats
2W - 2L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
5 / 4 / 9
11,069
553
8,241
17,668
7,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Arkosios_
Jormungandr
15
3 / 4 / 12
9,413
471
7,533
11,496
9,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Lolz_AVATAR_
Cu Chulainn
18
11 / 5 / 8
12,260
613
19,225
22,984
21,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
SUPER_PAANTIEEZ
Danzaburou
16
3 / 2 / 6
10,848
542
8,394
15,140
4,945
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
5 / 3 / 7
10,989
549
10,815
8,122
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 7 / 6
8,155
408
8,944
17,316
9,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Peckermanskitzer
King Arthur
17
8 / 7 / 2
10,838
542
17,287
20,963
14,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Snorbone
Hachiman
17
2 / 1 / 2
10,250
513
4,611
10,218
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
8 / 5 / 3
10,942
547
12,842
13,990
8,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 7 / 3
8,335
417
5,372
13,471
7,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
27
Kills
18
18
Deaths
27
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
4
9
2.38
W
Jormungandr
Arkosios_
Jormungandr
3
4
12
2.25
L
Cerberus
0
7
6
0.43
W
Cu Chulainn
Lolz_AVATAR_
Cu Chulainn
11
5
8
3
L
King Arthur
Peckermanskitzer
King Arthur
8
7
2
1.29
W
Danzaburou
SUPER_PAANTIEEZ
Danzaburou
3
2
6
3
L
Hachiman
Snorbone
Hachiman
2
1
2
3
L
8
5
3
1.9
L
0
7
3
0.21
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,208
Damage
49,056
75,410
Taken
75,958
45,557
Mitigated
42,728
28,513
Healing
16,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,241
2,112
0
6,278
17,668
7,125
0
1,656
16,012
0
75,290
W
Jormungandr
Arkosios_
Jormungandr
7,533
2,775
1,743
2,360
11,496
9,039
231
4,591
6,905
35,445
0
L
Cerberus
8,944
523
275
2,453
17,316
9,139
0
7,329
9,575
35,335
0
W
Cu Chulainn
Lolz_AVATAR_
Cu Chulainn
19,225
3,851
0
7,623
22,984
21,972
374
5,180
17,804
1,638
65,083
L
King Arthur
Peckermanskitzer
King Arthur
17,287
2,497
0
4,448
20,963
14,094
206
2,892
17,345
290
66,131
W
Danzaburou
SUPER_PAANTIEEZ
Danzaburou
8,394
3,209
0
8,353
15,140
4,945
390
657
14,483
0
76,045
L
Hachiman
Snorbone
Hachiman
4,611
1,827
0
5,725
10,218
3,358
1,292
1,394
8,822
0
71,441
L
12,842
4,649
0
553
13,990
8,990
0
1,652
12,250
8,729
77,565
L
5,372
73
0
3,418
13,471
7,147
0
5,434
7,698
45,885
0
W
10,815
728
0
2,156
8,122
2,476
0
2,874
5,248
72,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,579
Gold Earned
48,520
536
Minions Killed
520
0
Camps Cleared
0
1,821,440
Distance Traveled
1,769,280
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,069
553
93
5
0
390,058
6
W
Jormungandr
9,413
471
58
3
0
361,217
6
L
Cerberus
8,155
408
43
2
0
370,150
4
W
Cu Chulainn
12,260
613
115
6
0
357,724
3
L
King Arthur
10,838
542
128
6
0
360,930
4
W
Danzaburou
10,848
542
119
6
0
357,182
6
L
Hachiman
10,250
513
141
7
0
351,011
5
L
Loki
10,942
547
113
6
0
371,363
1
L
Anubis
8,335
417
95
5
0
315,826
0
W
Merlin
10,989
549
151
8
0
355,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role