Player Matchup

Osiris
Osiris
Fmobex
Osiris
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 18L
1,645 Elo+
Party 2
Anhur
Anhur
Nicer Dicer7656
Anhur
Level 17
God Stats
5W - 19L
1,500 SR
Queue Stats
530W - 561L
1,498 Elo+
Solo
Ao Kuang
Ao Kuang
PauloFutre1971
Ao Kuang
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 64L
1,633 Elo+
Party 2
Ra
Ra
Tkl_kahin
Ra
Level 27
God Stats
6W - 4L
1,486 SR
Queue Stats
96W - 112L
1,513 Elo+
Solo
Scylla
Scylla
tankain003
Scylla
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 108L
1,602 Elo+
Party 2
Team Averages
Level 27
1,497 SR
1,578 Elo+

VS

Team Averages
Level 19
1,472 SR
1,438 Elo+
Ymir
Ymir
BuzzcutOhio
Ymir
Level 22
God Stats
4W - 1L
1,690 SR
Queue Stats
28W - 27L
1,479 Elo+
Party 1
Hades
Hades
FiRe_BlEmE_wArZe
Hades
Level 28
God Stats
4W - 5L
1,481 SR
Queue Stats
294W - 303L
1,417 Elo+
Solo
King Arthur
King Arthur
LokiiMaiin
King Arthur
Level 18
God Stats
2W - 2L
1,203 SR
Queue Stats
5W - 7L
1,315 Elo+
Solo
Apollo
Apollo
crypticshoebill
Apollo
Level 8
God Stats
1W - 1L
1,273 SR
Queue Stats
6W - 5L
1,484 Elo+
Party 1
Thor
Thor
sherlockk221b
Thor
Level 17
God Stats
2W - 0L
1,716 SR
Queue Stats
17W - 17L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fmobex
Osiris
11
0 / 9 / 0
6,661
392
4,166
14,506
11,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
1 / 4 / 1
5,849
344
4,506
6,344
1,720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
11
3 / 5 / 1
7,641
449
6,756
14,747
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 5 / 3
6,784
399
4,698
12,162
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Scylla
tankain003
Scylla
11
1 / 9 / 2
7,433
437
6,372
12,380
3,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 6
10,006
589
7,953
8,589
6,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
6 / 2 / 3
9,645
567
10,857
8,060
3,366
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
LokiiMaiin
King Arthur
17
11 / 0 / 0
10,650
626
13,226
13,445
9,339
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 2 / 5
8,552
503
5,622
6,650
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 1 / 4
8,140
479
5,315
15,339
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
5
Kills
31
32
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
W
6
2
3
3.75
L
Osiris
Fmobex
Osiris
0
9
0
0
W
King Arthur
LokiiMaiin
King Arthur
11
0
0
11
L
1
4
1
0.38
L
Ao Kuang
3
5
1
0.7
L
0
5
3
0.3
W
4
2
5
3.25
W
3
1
4
5
L
Scylla
tankain003
Scylla
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
42,973
60,139
Taken
52,083
25,882
Mitigated
27,120
17,008
Healing
20,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,953
2,135
0
3,041
8,589
6,552
917
1,162
7,246
40,968
0
W
10,857
473
125
3,168
8,060
3,366
651
5,004
2,693
51,823
0
L
Osiris
Fmobex
Osiris
4,166
1,428
0
3,263
14,506
11,811
0
958
13,548
0
30,970
W
King Arthur
LokiiMaiin
King Arthur
13,226
2,435
0
3,848
13,445
9,339
0
2,595
10,317
0
65,818
L
4,506
1,890
0
1,451
6,344
1,720
0
3,333
3,011
0
14,045
L
Ao Kuang
6,756
1,848
195
5,945
14,747
4,660
0
3,193
11,432
33,633
0
L
4,698
1,326
325
3,697
12,162
3,949
0
5,161
6,861
35,440
0
W
5,622
2,885
0
3,264
6,650
1,939
3,118
1,813
4,668
0
39,426
W
5,315
1,935
0
7,423
15,339
5,924
539
6,323
8,840
0
38,718
L
Scylla
tankain003
Scylla
6,372
1,275
431
1,701
12,380
3,742
0
5,361
6,477
35,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
46,993
249
Minions Killed
455
0
Camps Cleared
0
1,308,307
Distance Traveled
1,575,370
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,006
589
51
3
0
321,882
6
W
Hades
9,645
567
103
6
0
301,952
3
L
Osiris
6,661
392
52
3
0
276,370
0
W
King Arthur
10,650
626
134
8
0
329,993
2
L
Anhur
5,849
344
28
2
0
180,375
2
L
Ao Kuang
7,641
449
55
3
0
303,610
3
L
Ra
6,784
399
60
4
0
252,185
0
W
Apollo
8,552
503
104
6
0
315,432
0
W
Thor
8,140
479
63
4
0
306,111
2
L
Scylla
7,433
437
54
3
0
295,767
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role