Player Matchup

Neith
Neith
Barandir
Neith
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,500 Elo+
Solo
Tyr
Tyr
BasilBrúsh
Tyr
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
214W - 186L
1,864 Elo+
Solo
Ao Kuang
Ao Kuang
Rayzοn
Ao Kuang
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 117L
1,369 Elo+
Party 1
Merlin
Merlin
ShadowCyber
Merlin
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 77L
1,465 Elo+
Party 1
Cerberus
Cerberus
mariscalBlack
Cerberus
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
108W - 99L
1,859 Elo+
Solo
Team Averages
Level 137
1,500 SR
1,611 Elo+

VS

Team Averages
Level 142
1,661 SR
1,576 Elo+
Osiris
Osiris
ATNero
Osiris
Level 160
God Stats
5W - 1L
1,608 SR
Queue Stats
162W - 124L
1,684 Elo+
Party 2
Mercury
Mercury
Daigeron
Mercury
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Lordakon
Danzaburou
Level 160
God Stats
17W - 4L
2,081 SR
Queue Stats
578W - 475L
1,652 Elo+
Party 2
Scylla
Scylla
MarcusTheScout
Scylla
Level 138
God Stats
26W - 18L
1,616 SR
Queue Stats
155W - 161L
1,481 Elo+
Solo
Geb
Geb
rukiruki
Geb
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 37L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Barandir
Neith
9
1 / 4 / 2
5,005
501
3,384
5,807
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
5,159
516
1,901
8,133
3,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Rayzοn
Ao Kuang
9
1 / 3 / 3
5,222
522
4,248
7,220
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
11
2 / 1 / 0
6,216
622
3,906
3,575
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
mariscalBlack
Cerberus
7
0 / 2 / 2
4,637
464
2,369
6,454
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ATNero
Osiris
12
5 / 0 / 1
6,920
692
7,393
6,942
6,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Daigeron
Mercury
11
1 / 1 / 3
6,004
600
2,500
6,321
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Lordakon
Danzaburou
11
6 / 0 / 1
6,692
669
7,301
5,338
1,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 0
5,740
574
1,236
3,872
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 2 / 6
5,414
541
2,455
6,740
2,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
13
13
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
ATNero
Osiris
5
0
1
5.5
L
Neith
Barandir
Neith
1
4
2
0.5
L
0
3
0
0
W
Mercury
Daigeron
Mercury
1
1
3
2.5
W
Danzaburou
Lordakon
Danzaburou
6
0
1
6.5
W
1
1
0
1
L
Ao Kuang
Rayzοn
Ao Kuang
1
3
3
0.83
L
Merlin
2
1
0
2
L
Cerberus
mariscalBlack
Cerberus
0
2
2
0.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,808
Damage
20,885
31,189
Taken
29,213
10,385
Mitigated
13,372
10,165
Healing
10,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ATNero
Osiris
7,393
2,970
0
2,750
6,942
6,356
488
904
6,038
5,624
34,875
L
Neith
Barandir
Neith
3,384
1,187
0
1,539
5,807
1,542
0
1,109
4,698
0
26,275
L
1,901
286
0
2,948
8,133
3,301
0
601
7,532
0
22,694
W
Mercury
Daigeron
Mercury
2,500
1,548
0
2,972
6,321
1,904
0
2,776
3,475
0
30,608
W
Danzaburou
Lordakon
Danzaburou
7,301
3,897
0
2,325
5,338
1,622
77
1,668
3,630
0
41,279
W
1,236
89
0
550
3,872
1,083
0
2,818
926
30,006
0
L
Ao Kuang
Rayzοn
Ao Kuang
4,248
663
0
3,071
7,220
2,056
0
590
6,630
25,457
0
L
Merlin
3,906
913
0
500
3,575
1,173
0
1,002
2,573
39,086
0
L
Cerberus
mariscalBlack
Cerberus
2,369
123
0
2,107
6,454
2,313
0
1,101
5,353
10,804
0
W
2,455
214
0
2,188
6,740
2,407
0
2,039
4,621
10,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,239
Gold Earned
30,770
274
Minions Killed
338
0
Camps Cleared
0
917,746
Distance Traveled
1,022,501
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,920
692
86
9
0
210,091
4
L
Neith
5,005
501
56
6
0
176,039
0
L
Tyr
5,159
516
55
6
0
180,902
0
W
Mercury
6,004
600
72
7
0
222,865
1
W
Danzaburou
6,692
669
92
9
0
184,680
2
W
Scylla
5,740
574
78
8
0
196,274
5
L
Ao Kuang
5,222
522
53
5
0
206,349
2
L
Merlin
6,216
622
86
9
0
179,962
1
L
Cerberus
4,637
464
24
2
0
174,494
4
W
Geb
5,414
541
10
1
0
208,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role