Player Matchup

Nemesis
Nemesis
ATNNUENER
Nemesis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 32L
1,284 Elo+
Party 2
Jing Wei
Jing Wei
CalamityVelvet
Jing Wei
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 108L
1,210 Elo+
Solo
Tyr
Tyr
MrDiverDude
Tyr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 38L
1,620 Elo+
Solo
Kukulkan
Kukulkan
That1pr0
Kukulkan
Level 23
God Stats
21W - 24L
1,721 SR
Queue Stats
44W - 55L
1,406 Elo+
Solo
Merlin
Merlin
ゴウセル
Merlin
Level 27
God Stats
1W - 1L
1,725 SR
Queue Stats
10W - 27L
1,215 Elo+
Party 2
Team Averages
Level 26
1,589 SR
1,347 Elo+

VS

Team Averages
Level 41
1,537 SR
1,339 Elo+
King Arthur
King Arthur
Darksith4
King Arthur
Level 26
God Stats
4W - 5L
1,736 SR
Queue Stats
111W - 133L
1,434 Elo+
Solo
Nu Wa
Nu Wa
DoubtingGnu2
Nu Wa
Level 119
God Stats
103W - 83L
1,551 SR
Queue Stats
260W - 309L
1,306 Elo+
Party 1
Kukulkan
Kukulkan
Menta1Case
Kukulkan
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 20L
1,151 Elo+
Party 1
Neith
Neith
PoutinePoutine
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
barely_trying_XD
Fenrir
Level 24
God Stats
32W - 27L
1,401 SR
Queue Stats
41W - 32L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ATNNUENER
Nemesis
15
1 / 9 / 8
9,466
947
6,445
16,839
6,965
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
15
7 / 6 / 3
10,578
1,058
14,383
13,709
5,171
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 3 / 6
9,407
941
7,885
14,823
16,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
That1pr0
Kukulkan
16
4 / 2 / 3
10,796
1,080
13,892
9,993
3,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
16
1 / 2 / 5
9,649
965
5,578
10,359
4,307
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

178

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darksith4
King Arthur
17
7 / 1 / 9
11,246
1,125
16,198
16,393
17,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 1 / 13
10,716
1,072
14,029
8,715
3,514
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Menta1Case
Kukulkan
14
0 / 5 / 5
8,411
841
1,940
6,932
3,553
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

17
4 / 2 / 10
10,796
1,080
16,508
9,935
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 4 / 13
11,004
1,100
11,031
13,933
6,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
13
Kills
22
22
Deaths
13
25
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ATNNUENER
Nemesis
1
9
8
0.56
L
Jing Wei
7
6
3
1.42
W
King Arthur
Darksith4
King Arthur
7
1
9
11.5
W
5
1
13
11.5
W
Kukulkan
Menta1Case
Kukulkan
0
5
5
0.5
L
0
3
6
1
W
4
2
10
4.5
L
Kukulkan
That1pr0
Kukulkan
4
2
3
2.75
W
6
4
13
3.13
L
Merlin
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,183
Damage
59,706
65,723
Taken
55,908
36,792
Mitigated
36,208
4,526
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ATNNUENER
Nemesis
6,445
3,554
0
246
16,839
6,965
0
4,513
11,872
0
11,783
L
Jing Wei
14,383
12,227
0
525
13,709
5,171
0
3,114
10,395
0
28,755
W
King Arthur
Darksith4
King Arthur
16,198
2,646
0
4,881
16,393
17,527
0
6,892
9,257
0
24,072
W
14,029
5,519
840
840
8,715
3,514
0
3,012
5,678
30,492
0
W
Kukulkan
Menta1Case
Kukulkan
1,940
119
0
26
6,932
3,553
0
411
6,471
3,580
0
L
7,885
3,724
0
1,808
14,823
16,725
0
2,506
12,179
139
15,330
W
16,508
9,342
633
3,162
9,935
4,807
0
3,090
6,795
0
42,962
L
Kukulkan
That1pr0
Kukulkan
13,892
1,884
991
522
9,993
3,624
0
3,763
5,981
48,683
0
W
11,031
4,384
0
1,537
13,933
6,807
0
6,204
7,604
0
19,416
L
Merlin
5,578
223
0
434
10,359
4,307
0
2,073
8,211
23,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,896
Gold Earned
52,173
158
Minions Killed
142
4
Camps Cleared
3
947,277
Distance Traveled
914,034
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,466
947
2
0
0
169,132
0
L
Jing Wei
10,578
1,058
31
3
2
204,647
0
W
King Arthur
11,246
1,125
19
2
2
219,663
1
W
Nu Wa
10,716
1,072
26
3
0
217,455
0
W
Kukulkan
8,411
841
1
0
0
113,800
2
L
Tyr
9,407
941
14
1
1
217,877
1
W
Neith
10,796
1,080
73
7
1
165,783
1
L
Kukulkan
10,796
1,080
74
7
1
188,109
0
W
Fenrir
11,004
1,100
23
2
0
197,333
1
L
Merlin
9,649
965
37
4
0
167,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role