Player Matchup

Scylla
Scylla
CCJones19
Scylla
Level 14
God Stats
0W - 2L
1,264 SR
Queue Stats
9W - 17L
1,440 Elo+
Party 2
Nu Wa
Nu Wa
HumpeLDumpl
Nu Wa
Level 29
God Stats
11W - 9L
1,609 SR
Queue Stats
77W - 63L
1,651 Elo+
Solo
Kali
Kali
Nowty-Sarge
Kali
Level 25
God Stats
12W - 11L
1,514 SR
Queue Stats
62W - 82L
1,358 Elo+
Party 2
Cthulhu
Cthulhu
SwayxOxy
Cthulhu
Level 27
God Stats
11W - 11L
1,553 SR
Queue Stats
115W - 141L
1,507 Elo+
Solo
Izanami
Izanami
jacobogc2004
Izanami
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 51L
1,250 Elo+
Solo
Team Averages
Level 25
1,488 SR
1,441 Elo+

VS

Team Averages
Level 24
1,691 SR
1,542 Elo+
Cthulhu
Cthulhu
Liberysan
Cthulhu
Level 25
God Stats
9W - 6L
1,736 SR
Queue Stats
60W - 76L
1,524 Elo+
Party 1
Bacchus
Bacchus
LintyShihtzu146
Bacchus
Level 11
God Stats
26W - 26L
1,880 SR
Queue Stats
94W - 98L
1,673 Elo+
Solo
Kukulkan
Kukulkan
annunaki_cat01
Kukulkan
Level 26
God Stats
184W - 184L
1,385 SR
Queue Stats
338W - 365L
1,377 Elo+
Solo
Apollo
Apollo
darko_macaco
Apollo
Level 27
God Stats
10W - 8L
1,771 SR
Queue Stats
86W - 99L
1,550 Elo+
Party 1
Fenrir
Fenrir
ghost_macaco
Fenrir
Level 32
God Stats
13W - 7L
1,682 SR
Queue Stats
50W - 54L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CCJones19
Scylla
8
0 / 7 / 0
4,883
376
984
6,521
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 6 / 3
7,033
541
7,729
8,050
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 3 / 0
5,769
444
3,638
8,816
3,717
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SwayxOxy
Cthulhu
12
3 / 3 / 2
6,684
514
8,069
8,307
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
jacobogc2004
Izanami
8
0 / 4 / 1
5,222
402
1,888
5,778
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Liberysan
Cthulhu
11
1 / 3 / 2
6,537
503
4,931
9,815
5,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 7
6,653
512
4,705
7,467
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
15
7 / 1 / 2
8,577
660
5,991
7,020
2,619
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
12
10 / 0 / 1
7,634
587
5,499
5,612
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
11
3 / 2 / 0
6,639
511
2,457
8,453
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
23
23
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
CCJones19
Scylla
0
7
0
0
L
3
6
3
0.75
W
Cthulhu
Liberysan
Cthulhu
1
3
2
0.67
W
2
1
7
5.5
L
1
3
0
0.33
L
Cthulhu
SwayxOxy
Cthulhu
3
3
2
1.33
W
Kukulkan
7
1
2
8
W
Apollo
10
0
1
10.5
W
Fenrir
3
2
0
1.5
L
Izanami
jacobogc2004
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,308
Damage
23,583
37,472
Taken
38,367
15,551
Mitigated
18,793
4,767
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CCJones19
Scylla
984
632
0
0
6,521
1,426
398
643
5,878
11,853
0
L
7,729
1,470
0
1,204
8,050
2,963
0
6,465
1,585
42,515
0
W
Cthulhu
Liberysan
Cthulhu
4,931
488
160
3,126
9,815
5,796
0
6,474
2,817
29,396
0
W
4,705
445
147
3,360
7,467
5,693
0
1,803
5,540
11,277
0
L
3,638
1,204
0
1,870
8,816
3,717
0
2,299
6,442
0
24,619
L
Cthulhu
SwayxOxy
Cthulhu
8,069
1,094
0
450
8,307
5,882
0
4,255
3,668
26,488
0
W
Kukulkan
5,991
1,012
0
1,845
7,020
2,619
0
3,694
3,026
65,812
0
W
Apollo
5,499
2,133
210
2,809
5,612
1,800
1,750
1,284
4,232
0
35,434
W
Fenrir
2,457
346
270
3,798
8,453
2,885
0
2,287
5,970
0
30,600
L
Izanami
jacobogc2004
Izanami
1,888
1,308
0
1,243
5,778
1,563
341
1,506
4,272
0
23,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
36,040
247
Minions Killed
332
0
Camps Cleared
0
1,072,086
Distance Traveled
1,202,980
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,883
376
24
2
0
228,508
0
L
Nu Wa
7,033
541
79
6
0
197,130
3
W
Cthulhu
6,537
503
61
5
0
227,546
1
W
Bacchus
6,653
512
10
1
0
223,722
3
L
Kali
5,769
444
49
4
0
231,904
0
L
Cthulhu
6,684
514
46
4
0
218,745
1
W
Kukulkan
8,577
660
134
10
0
232,514
2
W
Apollo
7,634
587
66
5
0
275,928
2
W
Fenrir
6,639
511
61
5
0
243,270
0
L
Izanami
5,222
402
49
4
0
195,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role