Player Matchup

Pele
Pele
DarkRTZ
Pele
Level 43
God Stats
8W - 18L
1,500 SR
Queue Stats
211W - 259L
1,215 Elo+
Party 3
Nu Wa
Nu Wa
F70o0ly_3
Nu Wa
Level 28
God Stats
27W - 23L
1,750 SR
Queue Stats
662W - 677L
1,415 Elo+
Party 3
Jormungandr
Jormungandr
TheEvilElf10
Jormungandr
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 15L
1,463 Elo+
Solo
Osiris
Osiris
Xx_-MDAMER-_xX
Osiris
Level 55
God Stats
13W - 6L
1,245 SR
Queue Stats
184W - 177L
1,521 Elo+
Party 3
Skadi
Skadi
likuo
Skadi
Level 45
God Stats
3W - 3L
1,907 SR
Queue Stats
20W - 23L
1,524 Elo+
Solo
Team Averages
Level 43
1,580 SR
1,428 Elo+

VS

Team Averages
Level 65
1,535 SR
1,423 Elo+
Hun Batz
Hun Batz
AlleyOopNuke
Hun Batz
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Archangelgod738
Hel
Level 149
God Stats
30W - 11L
1,715 SR
Queue Stats
410W - 421L
1,454 Elo+
Party 2
Ah Puch
Ah Puch
Skuul0retro
Ah Puch
Level 41
God Stats
20W - 12L
1,434 SR
Queue Stats
270W - 270L
1,475 Elo+
Party 2
Hachiman
Hachiman
TA1-0_0
Hachiman
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 67L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
who-who-who-
Cthulhu
Level 28
God Stats
8W - 13L
1,527 SR
Queue Stats
21W - 39L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DarkRTZ
Pele
10
2 / 4 / 3
6,933
433
3,749
10,877
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
F70o0ly_3
Nu Wa
12
2 / 7 / 2
7,398
462
8,031
7,479
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TheEvilElf10
Jormungandr
12
2 / 2 / 0
7,556
472
5,420
10,866
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 4 / 2
7,324
458
4,972
12,146
4,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
likuo
Skadi
13
4 / 3 / 3
7,970
498
5,259
10,916
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlleyOopNuke
Hun Batz
12
5 / 5 / 1
7,530
471
4,766
9,508
5,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 3 / 2
9,334
583
12,122
13,110
6,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Skuul0retro
Ah Puch
13
5 / 5 / 2
8,381
524
10,576
10,844
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
TA1-0_0
Hachiman
12
0 / 1 / 2
7,237
452
4,230
10,187
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
who-who-who-
Cthulhu
13
2 / 0 / 3
8,468
529
3,992
4,205
1,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
13
Kills
20
20
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AlleyOopNuke
Hun Batz
5
5
1
1.1
W
8
3
2
3
L
Pele
DarkRTZ
Pele
2
4
3
0.88
L
Nu Wa
F70o0ly_3
Nu Wa
2
7
2
0.43
W
Ah Puch
Skuul0retro
Ah Puch
5
5
2
1.2
W
Hachiman
TA1-0_0
Hachiman
0
1
2
1
L
Jormungandr
TheEvilElf10
Jormungandr
2
2
0
1
L
3
4
2
1
L
Skadi
likuo
Skadi
4
3
3
1.83
W
Cthulhu
who-who-who-
Cthulhu
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,431
Damage
35,686
52,284
Taken
47,854
18,145
Mitigated
19,328
12,482
Healing
18,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AlleyOopNuke
Hun Batz
4,766
1,239
0
552
9,508
5,214
0
3,014
6,352
5,096
35,153
W
12,122
1,381
1,031
7,592
13,110
6,214
1,064
1,666
11,308
62,802
0
L
Pele
DarkRTZ
Pele
3,749
565
0
4,092
10,877
2,794
0
5,810
5,067
0
22,664
L
Nu Wa
F70o0ly_3
Nu Wa
8,031
2,203
133
910
7,479
2,177
0
5,606
1,873
37,215
0
W
Ah Puch
Skuul0retro
Ah Puch
10,576
447
0
3,236
10,844
3,190
341
3,304
7,272
49,913
0
W
Hachiman
TA1-0_0
Hachiman
4,230
2,087
0
5,971
10,187
3,120
0
3,540
6,569
0
39,580
L
Jormungandr
TheEvilElf10
Jormungandr
5,420
1,083
0
2,126
10,866
5,636
0
3,534
7,332
32,635
0
L
4,972
1,701
0
2,604
12,146
4,736
148
7,416
4,730
0
33,005
L
Skadi
likuo
Skadi
5,259
1,595
23
2,594
10,916
2,802
0
4,516
6,400
0
34,471
W
Cthulhu
who-who-who-
Cthulhu
3,992
122
0
0
4,205
1,590
0
1,207
2,902
35,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,181
Gold Earned
40,950
314
Minions Killed
422
0
Camps Cleared
0
1,311,820
Distance Traveled
1,423,865
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,530
471
72
5
0
312,558
0
W
Hel
9,334
583
104
7
0
270,939
0
L
Pele
6,933
433
37
2
0
247,623
0
L
Nu Wa
7,398
462
88
6
0
219,159
2
W
Ah Puch
8,381
524
92
6
0
261,092
1
W
Hachiman
7,237
452
68
4
0
261,364
7
L
Jormungandr
7,556
472
71
4
0
270,489
4
L
Osiris
7,324
458
68
4
0
313,083
0
L
Skadi
7,970
498
50
3
0
261,466
1
W
Cthulhu
8,468
529
86
5
0
317,912
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role