Player Matchup

Neith
Neith
APTEM 18RU
Neith
Level 6
God Stats
2W - 7L
1,247 SR
Queue Stats
105W - 136L
1,237 Elo+
Solo
Baron Samedi
Baron Samedi
JubbleJib
Baron Samedi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,619 Elo+
Party 1
Danzaburou
Danzaburou
Kingtyne-7
Danzaburou
Level 26
God Stats
14W - 20L
1,520 SR
Queue Stats
91W - 112L
1,400 Elo+
Solo
Bastet
Bastet
SGKbabatunde
Bastet
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Odin
Odin
retrasado123
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 8
1,453 SR
1,451 Elo+

VS

Team Averages
Level 16
1,500 SR
1,488 Elo+
Agni
Agni
DieNacht MTS
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,448 Elo+
Solo
Vulcan
Vulcan
SHÅDOWŞ
Vulcan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,666 Elo+
Solo
Fenrir
Fenrir
SplycExStiX
Fenrir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 10L
1,325 Elo+
Solo
Terra
Terra
ivvaliev
Terra
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 92L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
jacobogc2004
Sun Wukong
Level 28
God Stats
15W - 14L
1,500 SR
Queue Stats
41W - 51L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 4 / 3
10,043
502
4,722
7,209
2,646
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
JubbleJib
Baron Samedi
17
13 / 1 / 8
11,653
583
17,401
13,836
6,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kingtyne-7
Danzaburou
14
4 / 1 / 6
9,231
462
7,027
6,998
2,274
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
16
14 / 2 / 2
11,215
561
13,511
14,607
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 10 / 12
9,261
463
6,755
13,354
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 2
7,754
388
5,255
10,789
2,772
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
SHÅDOWŞ
Vulcan
12
6 / 11 / 3
8,324
416
8,757
12,350
4,210
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
1 / 10 / 5
9,086
454
5,583
19,696
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
ivvaliev
Terra
6
0 / 8 / 1
6,014
301
214
8,049
2,363
Sun Wukong
jacobogc2004
Sun Wukong
17
7 / 1 / 2
11,406
570
8,704
13,089
12,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
39
Kills
16
18
Deaths
39
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
5
4
3
1.63
L
2
9
2
0.33
W
Baron Samedi
JubbleJib
Baron Samedi
13
1
8
17
W
Danzaburou
Kingtyne-7
Danzaburou
4
1
6
7
W
Bastet
14
2
2
7.5
L
Vulcan
SHÅDOWŞ
Vulcan
6
11
3
0.68
L
Fenrir
1
10
5
0.35
L
Terra
ivvaliev
Terra
0
8
1
0.06
L
Sun Wukong
jacobogc2004
Sun Wukong
7
1
2
8
W
3
10
12
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,416
Damage
28,513
56,004
Taken
63,973
25,696
Mitigated
29,040
15,857
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
4,722
2,330
0
87
7,209
2,646
1,911
1,884
5,200
0
41,953
L
5,255
120
0
350
10,789
2,772
0
4,003
6,469
25,724
0
W
Baron Samedi
JubbleJib
Baron Samedi
17,401
1,909
981
7,772
13,836
6,001
2,617
3,512
10,249
81,404
0
W
Danzaburou
Kingtyne-7
Danzaburou
7,027
2,143
0
3,019
6,998
2,274
2,081
1,706
5,242
0
45,597
W
Bastet
13,511
6,079
0
3,623
14,607
5,561
864
1,738
12,819
0
67,997
L
Vulcan
SHÅDOWŞ
Vulcan
8,757
3,171
0
388
12,350
4,210
0
2,909
9,174
26,055
0
L
Fenrir
5,583
1,707
0
6,118
19,696
6,921
0
2,639
16,780
0
50,889
L
Terra
ivvaliev
Terra
214
138
195
238
8,049
2,363
0
3,101
4,765
642
0
L
Sun Wukong
jacobogc2004
Sun Wukong
8,704
1,947
0
2,319
13,089
12,774
429
3,937
8,940
0
48,170
W
6,755
2,928
0
375
13,354
9,214
518
5,386
7,853
0
22,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,403
Gold Earned
42,584
446
Minions Killed
278
0
Camps Cleared
0
1,780,999
Distance Traveled
1,529,008
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,043
502
91
5
0
272,222
1
L
Agni
7,754
388
46
2
0
238,408
0
W
Baron Samedi
11,653
583
121
6
0
340,164
6
W
Danzaburou
9,231
462
81
4
0
391,897
0
W
Bastet
11,215
561
107
5
0
404,783
1
L
Vulcan
8,324
416
41
2
0
322,273
0
L
Fenrir
9,086
454
89
4
0
313,495
2
L
Terra
6,014
301
0
0
0
327,259
0
L
Sun Wukong
11,406
570
102
5
0
327,573
1
W
Odin
9,261
463
46
2
0
371,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role