Player Matchup

King Arthur
King Arthur
Azìel
King Arthur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,623 Elo+
Solo
Da Ji
Da Ji
Bad-Aim_me
Da Ji
Level 87
God Stats
11W - 8L
1,500 SR
Queue Stats
508W - 475L
1,492 Elo+
Party 3
Ymir
Ymir
BomЖ
Ymir
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 87L
1,444 Elo+
Solo
Medusa
Medusa
KadajKato
Medusa
Level 89
God Stats
0W - 3L
1,375 SR
Queue Stats
136W - 147L
1,521 Elo+
Solo
Scylla
Scylla
PraktikantNiko
Scylla
Level 29
God Stats
23W - 14L
1,420 SR
Queue Stats
136W - 101L
1,496 Elo+
Party 3
Team Averages
Level 58
1,459 SR
1,515 Elo+

VS

Team Averages
Level 43
1,509 SR
1,536 Elo+
Cthulhu
Cthulhu
NivekanurB
Cthulhu
Level 38
God Stats
2W - 2L
1,580 SR
Queue Stats
70W - 92L
1,488 Elo+
Party 2
Hachiman
Hachiman
Noohy
Hachiman
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,685 Elo+
Party 1
Janus
Janus
Sanctaphrax
Janus
Level 80
God Stats
4W - 2L
1,655 SR
Queue Stats
11W - 7L
1,613 Elo+
Party 1
Fenrir
Fenrir
charliepollo
Fenrir
Level 40
God Stats
2W - 1L
1,309 SR
Queue Stats
19W - 21L
1,404 Elo+
Solo
Discordia
Discordia
skrank2
Discordia
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
145W - 137L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azìel
King Arthur
12
0 / 5 / 2
7,342
459
2,464
10,778
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
12
4 / 6 / 3
7,482
468
4,477
9,748
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
BomЖ
Ymir
11
3 / 3 / 5
7,491
468
7,721
12,426
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
KadajKato
Medusa
13
2 / 4 / 4
8,013
501
8,248
10,620
3,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 4 / 5
7,776
486
5,749
5,648
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NivekanurB
Cthulhu
11
2 / 3 / 10
7,688
481
3,237
11,926
6,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Noohy
Hachiman
14
2 / 3 / 5
8,038
502
5,244
9,552
3,447
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
11 / 0 / 4
11,124
695
13,873
7,789
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
13
3 / 3 / 5
8,127
508
2,601
10,796
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
skrank2
Discordia
14
4 / 2 / 10
8,933
558
7,773
7,147
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
10
Kills
22
22
Deaths
11
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Azìel
King Arthur
0
5
2
0.2
L
Da Ji
4
6
3
0.92
L
Ymir
BomЖ
Ymir
3
3
5
1.83
L
Medusa
KadajKato
Medusa
2
4
4
1
W
Cthulhu
NivekanurB
Cthulhu
2
3
10
2.33
W
Hachiman
Noohy
Hachiman
2
3
5
1.5
L
1
4
5
0.88
W
11
0
4
13
W
Fenrir
3
3
5
1.83
W
Discordia
skrank2
Discordia
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
32,728
49,220
Taken
47,210
24,682
Mitigated
18,239
8,981
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Azìel
King Arthur
2,464
296
0
1,191
10,778
6,540
312
5,789
4,819
0
37,147
L
Da Ji
4,477
1,109
0
1,626
9,748
4,951
0
4,503
5,040
3,509
30,672
L
Ymir
BomЖ
Ymir
7,721
536
0
2,357
12,426
7,966
232
5,203
7,037
27,302
0
L
Medusa
KadajKato
Medusa
8,248
2,407
0
3,176
10,620
3,468
1,368
4,620
5,886
0
54,633
W
Cthulhu
NivekanurB
Cthulhu
3,237
45
237
1,546
11,926
6,020
0
3,373
8,494
17,696
0
W
Hachiman
Noohy
Hachiman
5,244
3,023
0
3,127
9,552
3,447
0
3,176
6,366
0
44,725
L
5,749
448
0
631
5,648
1,757
228
3,743
1,555
46,136
0
W
13,873
1,217
0
917
7,789
2,568
0
872
6,733
76,696
0
W
Fenrir
2,601
358
0
4,462
10,796
3,974
0
3,264
7,389
0
44,395
W
Discordia
skrank2
Discordia
7,773
328
0
1,181
7,147
2,230
0
2,575
4,390
52,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
43,910
375
Minions Killed
464
0
Camps Cleared
0
1,478,413
Distance Traveled
1,560,655
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,342
459
89
6
0
317,308
0
L
Da Ji
7,482
468
61
4
0
311,168
5
L
Ymir
7,491
468
47
3
0
297,241
5
L
Medusa
8,013
501
85
5
0
277,040
5
W
Cthulhu
7,688
481
34
2
0
335,867
4
W
Hachiman
8,038
502
95
6
0
272,469
4
L
Scylla
7,776
486
93
6
0
275,656
3
W
Janus
11,124
695
152
10
0
331,939
7
W
Fenrir
8,127
508
76
5
0
313,570
0
W
Discordia
8,933
558
107
7
0
306,810
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role