Player Matchup

Cthulhu
Cthulhu
Awesomenessy
Cthulhu
Level 61
God Stats
1W - 1L
1,549 SR
Queue Stats
9W - 10L
1,303 Elo+
Party 1
Ah Puch
Ah Puch
Lutley
Ah Puch
Level 66
God Stats
7W - 5L
1,463 SR
Queue Stats
13W - 15L
1,396 Elo+
Party 1
Pele
Pele
Yoloswagkimxx
Pele
Level 45
God Stats
5W - 3L
1,704 SR
Queue Stats
8W - 12L
1,396 Elo+
Party 1
Team Averages
Level 57
1,572 SR
1,365 Elo+

VS

Team Averages
Level 89
1,719 SR
1,569 Elo+
Sol
Sol
Cinnamone
Sol
Level 74
God Stats
33W - 23L
1,716 SR
Queue Stats
143W - 159L
1,526 Elo+
Party 2
Ne Zha
Ne Zha
Prizis
Ne Zha
Level 120
God Stats
3W - 9L
1,500 SR
Queue Stats
80W - 107L
1,657 Elo+
Solo
Sylvanus
Sylvanus
Shivetya
Sylvanus
Level 74
God Stats
27W - 16L
1,940 SR
Queue Stats
171W - 178L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Awesomenessy
Cthulhu
12
2 / 2 / 11
9,242
770
8,120
11,134
11,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Lutley
Ah Puch
13
7 / 2 / 5
9,736
811
13,677
4,041
1,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 4 / 8
9,317
776
7,427
9,154
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 3
8,759
730
8,999
9,983
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Prizis
Ne Zha
10
3 / 5 / 3
8,209
684
5,131
8,576
3,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Shivetya
Sylvanus
10
0 / 5 / 8
8,184
682
5,929
14,458
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
14
Kills
8
8
Deaths
14
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Awesomenessy
Cthulhu
2
2
11
3.75
L
5
4
3
1.63
W
Ah Puch
Lutley
Ah Puch
7
2
5
4.75
L
Ne Zha
Prizis
Ne Zha
3
5
3
0.9
L
Sylvanus
Shivetya
Sylvanus
0
5
8
0.8
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,224
Damage
20,059
24,329
Taken
33,017
16,617
Mitigated
18,993
3,232
Healing
10,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Awesomenessy
Cthulhu
8,120
862
146
894
11,134
11,490
155
7,534
3,600
27,563
0
L
8,999
3,182
532
2,916
9,983
4,493
0
7,000
2,983
30,661
0
W
Ah Puch
Lutley
Ah Puch
13,677
333
0
349
4,041
1,545
652
2,509
1,532
37,878
0
L
Ne Zha
Prizis
Ne Zha
5,131
1,369
286
1,376
8,576
3,445
0
4,781
3,795
0
30,726
L
Sylvanus
Shivetya
Sylvanus
5,929
1,628
1,784
3,222
14,458
11,055
0
10,136
4,322
17,487
0
W
7,427
1,683
0
1,843
9,154
3,582
371
4,913
4,241
0
26,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,295
Gold Earned
25,152
135
Minions Killed
138
0
Camps Cleared
0
659,796
Distance Traveled
591,481
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,242
770
27
2
0
229,141
3
L
Sol
8,759
730
54
5
0
224,143
5
W
Ah Puch
9,736
811
63
5
0
213,134
4
L
Ne Zha
8,209
684
41
3
0
163,499
3
L
Sylvanus
8,184
682
43
4
0
203,839
5
W
Pele
9,317
776
45
4
0
217,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role