Player Matchup

Yemoja
Yemoja
Jamex1
Yemoja
Level 84
God Stats
39W - 18L
1,756 SR
Queue Stats
151W - 81L
1,624 Elo+
Party 1
Artemis
Artemis
Violentcatalyst
Artemis
Level 147
God Stats
4W - 7L
1,388 SR
Queue Stats
94W - 106L
1,446 Elo+
Party 1
Nemesis
Nemesis
iMercxx
Nemesis
Level 99
God Stats
39W - 19L
1,604 SR
Queue Stats
322W - 219L
1,801 Elo+
Party 1
Thor
Thor
ooJiraiya
Thor
Level 155
God Stats
4W - 7L
1,454 SR
Queue Stats
451W - 599L
1,438 Elo+
Party 3
Scylla
Scylla
ooShifty_
Scylla
Level 87
God Stats
15W - 18L
1,413 SR
Queue Stats
124W - 169L
1,468 Elo+
Party 3
Team Averages
Level 114
1,523 SR
1,555 Elo+

VS

Team Averages
Level 85
1,544 SR
1,408 Elo+
King Arthur
King Arthur
F5 viper1836
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,316 Elo+
Party 2
Ravana
Ravana
KorzaG
Ravana
Level 93
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 116L
1,392 Elo+
Party 2
Merlin
Merlin
MiltoniusLord
Merlin
Level 127
God Stats
6W - 8L
1,504 SR
Queue Stats
296W - 313L
1,566 Elo+
Solo
Bacchus
Bacchus
SND Oogway
Bacchus
Level 27
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 63L
1,371 Elo+
Party 2
Heimdallr
Heimdallr
manlegend65
Heimdallr
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
301W - 347L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jamex1
Yemoja
14
4 / 1 / 16
9,798
544
10,843
13,547
9,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 2 / 6
12,543
697
14,398
10,150
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
iMercxx
Nemesis
17
10 / 1 / 3
10,511
584
11,425
11,590
8,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
15
3 / 1 / 12
9,951
553
12,229
15,023
12,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
ooShifty_
Scylla
17
9 / 2 / 7
10,615
590
9,264
6,716
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
F5 viper1836
King Arthur
10
0 / 10 / 2
6,726
374
5,323
19,047
7,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
KorzaG
Ravana
14
2 / 7 / 2
8,849
492
5,964
14,324
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 1
8,623
479
10,586
10,264
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
SND Oogway
Bacchus
10
1 / 6 / 2
7,316
406
5,246
13,877
10,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
manlegend65
Heimdallr
15
1 / 9 / 2
8,933
496
8,054
17,733
6,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
16
35
Kills
7
7
Deaths
36
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
F5 viper1836
King Arthur
0
10
2
0.1
W
Yemoja
Jamex1
Yemoja
4
1
16
12
L
Ravana
KorzaG
Ravana
2
7
2
0.43
L
3
4
1
0.88
L
Bacchus
SND Oogway
Bacchus
1
6
2
0.33
W
9
2
6
6
W
Nemesis
iMercxx
Nemesis
10
1
3
11.5
L
Heimdallr
manlegend65
Heimdallr
1
9
2
0.22
W
Thor
3
1
12
9
W
Scylla
ooShifty_
Scylla
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,159
Damage
35,173
57,026
Taken
75,245
37,296
Mitigated
33,342
18,568
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
F5 viper1836
King Arthur
5,323
802
0
2,671
19,047
7,189
0
5,510
12,873
0
20,189
W
Yemoja
Jamex1
Yemoja
10,843
1,942
877
2,942
13,547
9,693
0
4,883
8,440
32,600
0
L
Ravana
KorzaG
Ravana
5,964
1,351
0
3,496
14,324
5,160
0
2,361
11,751
0
49,518
L
10,586
474
0
250
10,264
3,916
0
2,996
7,116
57,078
0
L
Bacchus
SND Oogway
Bacchus
5,246
620
393
2,038
13,877
10,945
0
5,494
8,177
19,221
0
W
14,398
7,956
0
4,461
10,150
4,095
631
1,087
9,063
0
94,123
W
Nemesis
iMercxx
Nemesis
11,425
5,450
0
2,088
11,590
8,552
0
2,419
8,976
7,760
68,001
L
Heimdallr
manlegend65
Heimdallr
8,054
4,203
0
4,376
17,733
6,132
0
3,797
13,911
0
60,171
W
Thor
12,229
3,012
0
6,938
15,023
12,563
0
4,504
10,349
0
47,231
W
Scylla
ooShifty_
Scylla
9,264
809
0
1,262
6,716
2,393
2,817
2,187
4,365
63,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,418
Gold Earned
40,447
513
Minions Killed
370
0
Camps Cleared
0
1,872,781
Distance Traveled
1,569,658
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,726
374
35
2
0
290,219
3
W
Yemoja
9,798
544
42
2
0
372,153
4
L
Ravana
8,849
492
93
5
0
332,658
3
L
Merlin
8,623
479
121
7
0
328,363
7
L
Bacchus
7,316
406
31
2
0
342,277
2
W
Artemis
12,543
697
168
9
0
324,122
1
W
Nemesis
10,511
584
117
7
0
462,963
2
L
Heimdallr
8,933
496
90
5
0
276,141
1
W
Thor
9,951
553
71
4
0
357,789
0
W
Scylla
10,615
590
115
6
0
355,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role