Player Matchup

Fenrir
Fenrir
Caedisss
Fenrir
Level 15
God Stats
3W - 1L
1,604 SR
Queue Stats
5W - 6L
1,581 Elo+
Party 1
Artemis
Artemis
FediM
Artemis
Level 5
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo
Chaac
Chaac
IXZeldris
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,648 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Intermediate
Kumbhakarna
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,716 Elo+
Solo
Nu Wa
Nu Wa
PuntoArtica
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,458 SR
1,540 Elo+

VS

Team Averages
Level 21
1,451 SR
1,511 Elo+
Tyr
Tyr
CorvoNL
Tyr
Level 29
God Stats
11W - 12L
1,500 SR
Queue Stats
343W - 392L
1,337 Elo+
Solo
Ra
Ra
Miguelitro14
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,708 Elo+
Solo
Hachiman
Hachiman
Skwot13
Hachiman
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
SwagBrony69
Ymir
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Scylla
Scylla
TrempatJr
Scylla
Level 20
God Stats
5W - 3L
1,255 SR
Queue Stats
26W - 22L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caedisss
Fenrir
15
7 / 7 / 4
10,261
513
11,294
19,354
9,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
FediM
Artemis
13
2 / 9 / 5
7,960
398
6,552
13,791
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
IXZeldris
Chaac
14
3 / 9 / 5
8,805
440
12,419
17,849
16,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
Intermediate
Kumbhakarna
14
1 / 2 / 3
8,681
434
4,583
17,005
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 8 / 1
9,810
491
13,259
15,822
6,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
11 / 1 / 11
12,238
612
13,150
15,347
11,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 2 / 1
13,080
654
10,784
12,941
6,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Skwot13
Hachiman
17
9 / 3 / 6
12,010
601
13,049
14,570
5,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 5 / 16
10,649
532
12,205
19,503
20,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
TrempatJr
Scylla
17
6 / 6 / 6
11,420
571
15,521
14,103
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
75
17
Kills
35
35
Deaths
17
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Caedisss
Fenrir
7
7
4
1.29
W
Tyr
11
1
11
16.5
L
Artemis
FediM
Artemis
2
9
5
0.5
L
Chaac
IXZeldris
Chaac
3
9
5
0.61
L
Kumbhakarna
Intermediate
Kumbhakarna
1
2
3
1.25
W
8
2
1
4.25
L
4
8
1
0.56
W
Hachiman
Skwot13
Hachiman
9
3
6
4
W
1
5
16
1.8
W
Scylla
TrempatJr
Scylla
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,107
Damage
64,709
83,821
Taken
76,464
46,823
Mitigated
47,506
14,508
Healing
22,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Caedisss
Fenrir
11,294
2,560
0
3,548
19,354
9,408
0
8,964
10,230
0
41,291
W
Tyr
13,150
2,042
0
3,442
15,347
11,052
1,627
3,040
12,080
2,691
59,023
L
Artemis
FediM
Artemis
6,552
3,287
0
1,975
13,791
4,678
0
5,976
7,735
0
26,169
L
Chaac
IXZeldris
Chaac
12,419
3,796
0
2,645
17,849
16,172
0
11,138
6,412
105
39,895
L
Kumbhakarna
Intermediate
Kumbhakarna
4,583
193
0
4,064
17,005
10,246
0
5,083
11,790
42,182
0
W
10,784
1,404
3,203
6,233
12,941
6,025
2,521
2,014
10,600
106,239
0
L
13,259
2,540
0
2,276
15,822
6,319
0
6,623
8,863
65,270
0
W
Hachiman
Skwot13
Hachiman
13,049
8,361
0
6,039
14,570
5,224
3,576
4,349
10,030
0
67,345
W
12,205
2,098
0
696
19,503
20,318
1,144
2,676
16,494
38,830
0
W
Scylla
TrempatJr
Scylla
15,521
1,473
0
2,552
14,103
4,887
424
5,107
8,671
66,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,517
Gold Earned
59,397
322
Minions Killed
548
0
Camps Cleared
0
1,689,344
Distance Traveled
1,778,775
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,261
513
69
3
0
363,183
0
W
Tyr
12,238
612
88
4
0
379,612
1
L
Artemis
7,960
398
45
2
0
324,163
0
L
Chaac
8,805
440
50
3
0
316,698
1
L
Kumbhakarna
8,681
434
54
3
0
385,044
8
W
Ra
13,080
654
193
10
0
381,045
4
L
Nu Wa
9,810
491
104
5
0
300,256
1
W
Hachiman
12,010
601
100
5
0
301,705
0
W
Ymir
10,649
532
62
3
0
373,265
3
W
Scylla
11,420
571
105
5
0
343,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role