Player Matchup

Pele
Pele
AbsoluteAlpha9
Pele
Level 124
God Stats
11W - 6L
1,314 SR
Queue Stats
102W - 140L
1,336 Elo+
Solo
Zeus
Zeus
FIRSTCHAMPION
Zeus
Level 155
God Stats
9W - 16L
1,279 SR
Queue Stats
273W - 315L
1,370 Elo+
Solo
Fenrir
Fenrir
Matias-Wesker
Fenrir
Level 69
God Stats
8W - 5L
1,468 SR
Queue Stats
85W - 82L
1,457 Elo+
Solo
Team Averages
Level 116
1,353 SR
1,387 Elo+

VS

Team Averages
Level 45
1,413 SR
1,596 Elo+
Bellona
Bellona
Kim_Chi_2410
Bellona
Level 5
God Stats
1W - 2L
1,275 SR
Queue Stats
142W - 131L
1,753 Elo+
Solo
Ah Puch
Ah Puch
Prophet_Habakkuk
Ah Puch
Level 55
God Stats
60W - 61L
1,681 SR
Queue Stats
508W - 583L
1,507 Elo+
Solo
Medusa
Medusa
Sivik 14
Medusa
Level 75
God Stats
1W - 5L
1,284 SR
Queue Stats
68W - 85L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
9,681
745
7,306
10,949
5,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 1 / 6
10,006
770
7,573
6,305
1,954
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 11
9,885
760
6,208
11,416
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kim_Chi_2410
Bellona
12
3 / 4 / 1
8,843
680
7,283
11,053
8,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 4
8,320
640
12,636
6,718
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Sivik 14
Medusa
11
1 / 6 / 1
8,144
626
3,769
10,705
3,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
W
6
1
6
9
L
Bellona
Kim_Chi_2410
Bellona
3
4
1
0.88
W
2
0
11
7.5
L
0
3
4
0.67
L
Medusa
Sivik 14
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,087
Damage
23,688
28,670
Taken
28,476
14,374
Mitigated
14,510
8,079
Healing
2,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,306
1,203
274
3,102
10,949
5,291
370
4,563
5,848
2,159
43,068
W
7,573
720
110
2,259
6,305
1,954
192
2,770
3,176
45,976
0
L
Bellona
Kim_Chi_2410
Bellona
7,283
932
0
474
11,053
8,701
0
2,417
8,636
0
24,645
W
6,208
1,957
0
2,334
11,416
7,129
0
4,301
6,476
0
19,908
L
12,636
72
0
1,042
6,718
2,144
321
2,556
4,162
35,467
0
L
Medusa
Sivik 14
Medusa
3,769
1,593
135
1,217
10,705
3,665
658
2,764
7,941
0
30,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,572
Gold Earned
25,307
190
Minions Killed
147
0
Camps Cleared
0
778,712
Distance Traveled
640,505
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,681
745
78
6
0
277,952
1
W
Zeus
10,006
770
90
7
0
220,855
1
L
Bellona
8,843
680
28
2
0
210,359
1
W
Fenrir
9,885
760
22
2
0
279,905
2
L
Ah Puch
8,320
640
79
6
0
210,796
1
L
Medusa
8,144
626
40
3
0
219,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role