Player Matchup

Sobek
Sobek
AshTakkaiyma91
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Bonchsicle
Medusa
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 1
Arachne
Arachne
Gorilla_Mitts
Arachne
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 64L
1,848 Elo+
Party 1
Jormungandr
Jormungandr
TheTemperance
Jormungandr
Level 29
God Stats
2W - 0L
1,836 SR
Queue Stats
7W - 15L
1,500 Elo+
Solo
Skadi
Skadi
YOURINFERIOR608
Skadi
Level 65
God Stats
7W - 3L
1,267 SR
Queue Stats
340W - 338L
1,441 Elo+
Solo
Team Averages
Level 89
1,520 SR
1,558 Elo+

VS

Team Averages
Level 60
1,457 SR
1,471 Elo+
Awilix
Awilix
DillHam
Awilix
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 170L
1,391 Elo+
Solo
Fenrir
Fenrir
alexace246
Fenrir
Level 107
God Stats
0W - 3L
1,285 SR
Queue Stats
443W - 457L
1,674 Elo+
Solo
Kuzenbo
Kuzenbo
gattz_0
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,289 Elo+
Solo
Chiron
Chiron
niestrasze
Chiron
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
theBEATLES09
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 25
10,772
898
13,391
16,702
24,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Bonchsicle
Medusa
16
9 / 4 / 14
10,449
871
15,356
10,823
5,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
17
8 / 2 / 19
10,461
872
12,729
12,693
6,824
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
TheTemperance
Jormungandr
17
8 / 3 / 18
10,618
885
14,476
12,499
10,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
8 / 2 / 18
10,396
866
15,227
7,756
3,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DillHam
Awilix
17
7 / 6 / 3
9,555
796
14,744
22,543
10,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
alexace246
Fenrir
12
1 / 9 / 5
7,703
642
6,487
15,742
16,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
gattz_0
Kuzenbo
15
1 / 8 / 6
8,423
702
8,013
20,369
25,086
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
niestrasze
Chiron
15
1 / 6 / 6
9,041
753
5,067
10,667
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ne Zha
15
3 / 7 / 6
8,512
709
7,924
13,690
7,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
39
36
Kills
13
13
Deaths
36
94
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
2
25
7.75
W
Medusa
Bonchsicle
Medusa
9
4
14
4
L
Awilix
DillHam
Awilix
7
6
3
1.42
W
Arachne
8
2
19
8.75
W
Jormungandr
TheTemperance
Jormungandr
8
3
18
5.67
W
8
2
18
8.5
L
Fenrir
alexace246
Fenrir
1
9
5
0.39
L
Kuzenbo
gattz_0
Kuzenbo
1
8
6
0.5
L
Chiron
niestrasze
Chiron
1
6
6
0.67
L
Ne Zha
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,179
Damage
42,235
60,473
Taken
83,011
51,762
Mitigated
65,235
25,876
Healing
19,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,391
1,117
2,506
4,359
16,702
24,698
300
1,092
15,485
24,095
0
W
Medusa
Bonchsicle
Medusa
15,356
7,998
1,368
2,177
10,823
5,594
2,334
1,924
8,824
0
30,194
L
Awilix
DillHam
Awilix
14,744
6,199
1,305
7,558
22,543
10,417
0
6,371
15,940
0
32,682
W
Arachne
12,729
9,050
2,770
5,428
12,693
6,824
902
2,028
10,540
0
20,763
W
Jormungandr
TheTemperance
Jormungandr
14,476
2,512
1,892
3,042
12,499
10,735
758
1,755
10,619
32,788
0
W
15,227
6,324
1,027
1,307
7,756
3,911
840
1,214
6,517
0
24,982
L
Fenrir
alexace246
Fenrir
6,487
810
1,708
2,177
15,742
16,858
0
5,916
9,604
0
10,675
L
Kuzenbo
gattz_0
Kuzenbo
8,013
1,973
309
1,223
20,369
25,086
0
5,755
14,266
19,306
0
L
Chiron
niestrasze
Chiron
5,067
1,325
1,261
1,822
10,667
4,983
0
4,480
6,029
0
13,704
L
Ne Zha
7,924
1,922
543
1,485
13,690
7,891
0
4,190
9,305
0
17,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,696
Gold Earned
43,234
121
Minions Killed
108
0
Camps Cleared
0
1,085,161
Distance Traveled
941,573
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,772
898
16
1
0
222,070
0
W
Medusa
10,449
871
27
2
0
180,907
1
L
Awilix
9,555
796
37
3
0
188,963
0
W
Arachne
10,461
872
15
1
0
233,543
0
W
Jormungandr
10,618
885
38
3
0
235,929
2
W
Skadi
10,396
866
25
2
0
212,712
0
L
Fenrir
7,703
642
15
1
0
176,168
1
L
Kuzenbo
8,423
702
10
1
0
203,885
3
L
Chiron
9,041
753
20
2
0
197,952
0
L
Ne Zha
8,512
709
26
2
0
174,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role