Player Matchup

Fenrir
Fenrir
Kamattos
Fenrir
Level 57
God Stats
4W - 1L
1,675 SR
Queue Stats
15W - 19L
1,537 Elo+
Solo
Danzaburou
Danzaburou
SmokeDabsBro
Danzaburou
Level 97
God Stats
45W - 43L
1,571 SR
Queue Stats
566W - 423L
1,525 Elo+
Solo
Ymir
Ymir
tdjester5
Ymir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,370 Elo+
Solo
Team Averages
Level 73
1,582 SR
1,477 Elo+

VS

Team Averages
Level 153
1,631 SR
1,468 Elo+
Erlang Shen
Erlang Shen
Clevertino
Erlang Shen
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,457 Elo+
Solo
Vulcan
Vulcan
Deandrebeast1
Vulcan
Level 160
God Stats
3W - 0L
1,815 SR
Queue Stats
285W - 242L
1,637 Elo+
Solo
Danzaburou
Danzaburou
FIRSTCHAMPION
Danzaburou
Level 155
God Stats
10W - 6L
1,579 SR
Queue Stats
273W - 315L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kamattos
Fenrir
8
1 / 4 / 1
6,209
621
3,446
7,535
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
SmokeDabsBro
Danzaburou
8
0 / 3 / 1
6,101
610
4,746
8,282
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
9
1 / 1 / 0
6,641
664
1,352
9,741
6,601
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Clevertino
Erlang Shen
10
3 / 0 / 5
7,522
752
5,837
5,057
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 5
7,516
752
10,528
4,816
2,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
FIRSTCHAMPION
Danzaburou
11
2 / 1 / 2
6,900
690
2,991
4,235
1,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
8
8
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Clevertino
Erlang Shen
3
0
5
5.5
W
3
1
5
5.5
W
Danzaburou
FIRSTCHAMPION
Danzaburou
2
1
2
3
L
Fenrir
Kamattos
Fenrir
1
4
1
0.38
L
Danzaburou
SmokeDabsBro
Danzaburou
0
3
1
0.17
L
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,544
Damage
19,356
25,558
Taken
14,108
13,553
Mitigated
7,519
3,931
Healing
3,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Clevertino
Erlang Shen
5,837
2,780
0
1,189
5,057
3,814
0
719
4,272
6,073
29,226
W
10,528
2,829
0
1,655
4,816
2,205
473
502
4,239
30,277
0
W
Danzaburou
FIRSTCHAMPION
Danzaburou
2,991
891
0
515
4,235
1,500
227
180
3,980
0
21,821
L
Fenrir
Kamattos
Fenrir
3,446
758
0
1,303
7,535
4,246
0
3,306
4,229
0
8,417
L
Danzaburou
SmokeDabsBro
Danzaburou
4,746
738
0
1,656
8,282
2,706
0
3,513
4,769
0
29,012
L
Ymir
1,352
216
0
972
9,741
6,601
0
4,178
5,563
11,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,951
Gold Earned
21,938
85
Minions Killed
136
0
Camps Cleared
0
524,338
Distance Traveled
596,288
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,522
752
48
5
0
213,283
3
W
Vulcan
7,516
752
43
4
0
197,029
2
W
Danzaburou
6,900
690
45
5
0
185,976
1
L
Fenrir
6,209
621
19
2
0
185,528
9
L
Danzaburou
6,101
610
47
5
0
174,925
3
L
Ymir
6,641
664
19
2
0
163,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role