Player Matchup

Osiris
Osiris
Silver V
 
Osiris
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
CaptainSchuchi
Vulcan
Silver II
Level 125
God Stats
6W - 3L
1,612 SR
Queue Stats
328W - 318L
1,238 MMR
Solo
Hachiman
Hachiman
Silver III
Hx_Squezy
Hachiman
Silver III
Level 68
God Stats
4W - 5L
1,684 SR
Queue Stats
46W - 52L
1,258 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Vulcano_Brain
Sun Wukong
Gold III
Level 98
God Stats
98W - 94L
1,615 SR
Queue Stats
1,067W - 1,069L
1,303 MMR
Solo
Mercury
Mercury
Gold V
das-PREDATOR
Mercury
Gold V
Level 143
God Stats
8W - 4L
1,449 SR
Queue Stats
194W - 190L
1,297 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,572 SR
1,319 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,617 SR
1,257 MMR
Danzaburou
Danzaburou
Silver I
DDHVTTTaylor777
Danzaburou
Silver I
Level 87
God Stats
4W - 7L
1,601 SR
Queue Stats
223W - 223L
1,345 MMR
Solo
Janus
Janus
Bronze III
DV Fusions
Janus
Bronze III
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 32L
1,170 MMR
Solo
Khepri
Khepri
Silver II
DzejkejTor
Khepri
Silver II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,233 MMR
Solo
Nemesis
Nemesis
Silver III
LIMO_OMBRA
Nemesis
Silver III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,351 MMR
Solo
Ra
Ra
Bronze IV
aMaGoKu
Ra
Bronze IV
Level 160
God Stats
1W - 1L
1,771 SR
Queue Stats
7W - 12L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
2 / 1 / 1
6,582
549
4,546
7,848
8,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
4 / 0 / 2
7,277
606
4,114
4,026
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Hx_Squezy
Hachiman
11
3 / 3 / 2
6,460
538
4,903
8,458
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Vulcano_Brain
Sun Wukong
10
2 / 1 / 5
6,384
532
4,024
8,678
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Mercury
das-PREDATOR
Mercury
12
3 / 0 / 3
6,676
556
3,700
6,595
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuTsukuyomiScyllaBakasuraThanatos

VS

Bans
SetCu ChulainnKing ArthurIzanamiSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DDHVTTTaylor777
Danzaburou
11
4 / 1 / 0
7,066
589
8,415
7,628
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
10
0 / 4 / 0
5,575
465
2,380
5,598
1,456
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
DzejkejTor
Khepri
8
0 / 3 / 2
5,275
440
2,522
5,913
2,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
LIMO_OMBRA
Nemesis
8
0 / 4 / 2
5,273
439
1,693
9,326
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 0
6,330
528
3,126
6,561
5,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
5
5
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
1
2.5
W
4
0
2
5
L
Danzaburou
DDHVTTTaylor777
Danzaburou
4
1
0
4
L
Janus
0
4
0
0
L
Khepri
DzejkejTor
Khepri
0
3
2
0.33
W
Hachiman
Hx_Squezy
Hachiman
3
3
2
1.33
L
Nemesis
LIMO_OMBRA
Nemesis
0
4
2
0.25
W
Sun Wukong
Vulcano_Brain
Sun Wukong
2
1
5
4.5
L
1
2
0
0.5
W
Mercury
das-PREDATOR
Mercury
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,287
Damage
18,136
35,605
Taken
35,026
17,311
Mitigated
13,915
14,518
Healing
9,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,546
1,570
0
3,247
7,848
8,005
0
3,215
4,575
6,651
32,746
W
4,114
1,028
0
2,072
4,026
1,328
0
685
3,243
44,810
0
L
Danzaburou
DDHVTTTaylor777
Danzaburou
8,415
4,121
0
2,875
7,628
2,058
44
198
7,390
0
41,000
L
Janus
2,380
199
0
567
5,598
1,456
0
1,157
4,373
32,385
0
L
Khepri
DzejkejTor
Khepri
2,522
196
0
1,353
5,913
2,508
31
79
5,826
14,614
0
W
Hachiman
Hx_Squezy
Hachiman
4,903
2,685
0
2,896
8,458
2,075
0
1,080
7,378
0
31,240
L
Nemesis
LIMO_OMBRA
Nemesis
1,693
880
0
3,188
9,326
2,739
478
2,472
6,717
0
17,711
W
Sun Wukong
Vulcano_Brain
Sun Wukong
4,024
1,016
699
4,508
8,678
3,944
0
1,357
7,279
0
28,017
L
3,126
441
0
1,673
6,561
5,154
505
868
5,693
33,084
0
W
Mercury
das-PREDATOR
Mercury
3,700
2,019
0
1,096
6,595
1,959
0
1,381
5,102
0
33,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,379
Gold Earned
29,519
343
Minions Killed
274
0
Camps Cleared
0
1,133,794
Distance Traveled
1,016,283
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,582
549
72
6
0
205,522
0
W
Vulcan
7,277
606
102
9
0
254,113
5
L
Danzaburou
7,066
589
72
6
0
216,966
0
L
Janus
5,575
465
63
5
0
193,596
3
L
Khepri
5,275
440
24
2
0
187,118
2
W
Hachiman
6,460
538
58
5
0
197,090
2
L
Nemesis
5,273
439
34
3
0
238,443
2
W
Sun Wukong
6,384
532
43
4
0
234,564
4
L
Ra
6,330
528
81
7
0
180,160
2
W
Mercury
6,676
556
68
6
0
242,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role