Player Matchup

Ymir
Ymir
Heisenberg2121
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,424 Elo+
Solo
Nemesis
Nemesis
Lixanthum
Nemesis
Level 26
God Stats
8W - 1L
1,878 SR
Queue Stats
59W - 49L
1,631 Elo+
Solo
Cthulhu
Cthulhu
Tino12350
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
TrinTzZz
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 1
Merlin
Merlin
lightdjedai
Merlin
Level 12
God Stats
4W - 5L
1,124 SR
Queue Stats
11W - 7L
1,459 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,503 Elo+

VS

Team Averages
Level 23
1,576 SR
1,476 Elo+
Ymir
Ymir
BrainyBirdy
Ymir
Level 29
God Stats
18W - 3L
1,846 SR
Queue Stats
48W - 32L
1,565 Elo+
Solo
Thor
Thor
OmuMaimuta
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,279 Elo+
Solo
Cupid
Cupid
ShutUpIamPRO
Cupid
Level 29
God Stats
8W - 10L
1,466 SR
Queue Stats
15W - 12L
1,635 Elo+
Solo
King Arthur
King Arthur
THESHYGOD
King Arthur
Level 26
God Stats
7W - 8L
1,567 SR
Queue Stats
141W - 141L
1,358 Elo+
Solo
Scylla
Scylla
Xirozin
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 31L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 13
13,271
474
9,002
32,953
40,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Lixanthum
Nemesis
20
18 / 2 / 6
19,222
687
24,509
23,276
13,598
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Tino12350
Cthulhu
18
1 / 3 / 11
12,857
459
15,862
19,530
20,786
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
TrinTzZz
Neith
20
8 / 5 / 7
14,070
503
23,688
22,009
9,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
20
8 / 4 / 9
15,290
546
22,640
15,527
7,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
7,218
258
0
1,124
369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 12 / 7
10,699
382
6,562
22,325
8,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 9 / 6
13,316
476
34,116
32,042
11,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
THESHYGOD
King Arthur
19
6 / 7 / 4
12,461
445
17,229
35,588
32,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
Xirozin
Scylla
20
6 / 7 / 3
13,920
497
16,495
21,383
7,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
41
36
Kills
20
20
Deaths
36
46
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
6
13
1.25
W
Nemesis
Lixanthum
Nemesis
18
2
6
10.5
L
1
12
7
0.38
L
7
9
6
1.11
L
King Arthur
THESHYGOD
King Arthur
6
7
4
1.14
W
Cthulhu
Tino12350
Cthulhu
1
3
11
2.17
W
Neith
TrinTzZz
Neith
8
5
7
2.3
L
Scylla
Xirozin
Scylla
6
7
3
1.07
W
Merlin
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,701
Damage
74,402
113,295
Taken
112,462
92,145
Mitigated
60,709
43,436
Healing
31,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
12
1,124
369
0
0
1,124
0
0
W
9,002
877
304
8,872
32,953
40,225
288
4,527
28,029
40,564
0
W
Nemesis
Lixanthum
Nemesis
24,509
16,409
0
13,137
23,276
13,598
1,498
3,427
17,814
0
201,604
L
6,562
2,038
0
2,230
22,325
8,488
252
7,299
15,026
0
57,628
L
34,116
25,023
990
14,947
32,042
11,795
662
12,169
19,873
0
102,686
L
King Arthur
THESHYGOD
King Arthur
17,229
1,812
0
8,524
35,588
32,167
0
20,253
15,335
103
61,343
W
Cthulhu
Tino12350
Cthulhu
15,862
542
1,116
6,533
19,530
20,786
1,442
2,617
16,104
57,737
0
W
Neith
TrinTzZz
Neith
23,688
12,109
0
9,950
22,009
9,870
7,673
2,446
19,365
0
89,711
L
Scylla
Xirozin
Scylla
16,495
1,010
0
5,091
21,383
7,890
0
7,783
13,600
72,519
0
W
Merlin
22,640
2,879
0
3,524
15,527
7,666
1,785
4,004
11,241
98,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,710
Gold Earned
57,614
669
Minions Killed
453
0
Camps Cleared
0
2,427,519
Distance Traveled
1,678,656
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,218
258
0
0
0
9,155
0
W
Ymir
13,271
474
54
2
0
459,104
5
W
Nemesis
19,222
687
248
9
0
612,214
4
L
Thor
10,699
382
81
3
0
417,768
0
L
Cupid
13,316
476
151
5
0
375,528
6
L
King Arthur
12,461
445
88
3
0
445,204
1
W
Cthulhu
12,857
459
80
3
0
462,061
0
W
Neith
14,070
503
144
5
0
414,747
1
L
Scylla
13,920
497
133
5
0
431,001
7
W
Merlin
15,290
546
143
5
0
479,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role