Player Matchup

Merlin
Merlin
Ghost-simonx
Merlin
Level 6
God Stats
1W - 6L
1,194 SR
Queue Stats
13W - 20L
1,431 Elo+
Party 1
Fenrir
Fenrir
LeeZzZzZzzz
Fenrir
Level 4
God Stats
3W - 4L
1,638 SR
Queue Stats
17W - 25L
1,534 Elo+
Solo
Skadi
Skadi
TSH_Colinlolin
Skadi
Level 7
God Stats
1W - 4L
1,261 SR
Queue Stats
15W - 35L
1,363 Elo+
Party 1
Achilles
Achilles
VonteDaDikSlanga
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,424 Elo+
Solo
Poseidon
Poseidon
librito_logrado1
Poseidon
Level 7
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 3L
1,483 Elo+
Solo
Team Averages
Level 11
1,462 SR
1,447 Elo+

VS

Team Averages
Level 18
1,536 SR
1,571 Elo+
Ymir
Ymir
Bquick99
Ymir
Level 26
God Stats
9W - 8L
1,679 SR
Queue Stats
142W - 191L
1,444 Elo+
Solo
Tyr
Tyr
SNATCHdez
Tyr
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,297 Elo+
Solo
Hel
Hel
Wayy2rare
Hel
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 31L
1,629 Elo+
Solo
Skadi
Skadi
YungSaudiBoy
Skadi
Level 21
God Stats
10W - 4L
1,500 SR
Queue Stats
152W - 83L
1,668 Elo+
Solo
Ne Zha
Ne Zha
stevenelbug1
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,816 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 15 / 1
6,168
363
2,670
13,415
3,379
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
10
1 / 8 / 0
7,138
420
1,595
16,092
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 11 / 2
6,392
376
3,686
12,714
3,640
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 8 / 0
9,476
557
9,159
15,482
14,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 11 / 1
7,747
456
4,470
10,346
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 1 / 15
10,377
610
3,069
9,623
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

12
4 / 4 / 3
9,084
534
3,097
10,410
5,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
30 / 0 / 11
12,447
732
25,565
13,584
5,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
10 / 2 / 6
12,595
741
10,775
12,846
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
17
7 / 3 / 13
11,314
666
7,623
13,152
5,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
101
9
Kills
53
53
Deaths
10
4
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
15
9.5
L
Merlin
0
15
1
0.03
L
Fenrir
1
8
0
0.13
W
4
4
3
1.38
L
0
11
2
0.09
L
6
8
0
0.75
W
30
0
11
35.5
W
10
2
6
6.5
L
2
11
1
0.23
W
Ne Zha
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,580
Damage
50,129
68,049
Taken
59,615
30,183
Mitigated
29,917
6,951
Healing
24,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,069
230
0
2,628
9,623
8,209
562
1,775
7,773
27,556
0
L
Merlin
2,670
989
246
356
13,415
3,379
13
6,100
7,315
17,904
0
L
Fenrir
1,595
560
0
4,868
16,092
5,912
0
3,283
12,809
0
37,231
W
3,097
1,676
0
220
10,410
5,384
1,264
1,354
8,981
0
24,895
L
3,686
1,904
0
0
12,714
3,640
0
8,032
4,682
0
21,359
L
9,159
3,739
0
1,481
15,482
14,709
738
7,441
8,041
631
39,845
W
25,565
3,362
4,363
9,027
13,584
5,828
1,659
2,163
11,346
80,882
0
W
10,775
5,682
0
3,641
12,846
5,452
7,644
1,135
11,711
0
105,506
L
4,470
605
0
0
10,346
2,543
0
3,778
6,568
29,557
0
W
Ne Zha
7,623
2,904
0
4,334
13,152
5,044
1,258
1,337
11,665
0
70,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,921
Gold Earned
55,817
233
Minions Killed
466
0
Camps Cleared
0
1,182,160
Distance Traveled
1,577,530
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,377
610
51
3
0
294,075
4
L
Merlin
6,168
363
26
2
0
192,159
0
L
Fenrir
7,138
420
67
4
0
290,860
0
W
Tyr
9,084
534
35
2
0
280,724
0
L
Skadi
6,392
376
30
2
0
183,366
0
L
Achilles
9,476
557
72
4
0
275,504
3
W
Hel
12,447
732
121
7
0
336,818
1
W
Skadi
12,595
741
139
8
0
297,009
0
L
Poseidon
7,747
456
38
2
0
240,271
0
W
Ne Zha
11,314
666
120
7
0
368,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role