Player Matchup

Kali
Kali
Gold V
AJDRO123
Kali
Gold V
Level 88
God Stats
10W - 9L
1,586 SR
Queue Stats
162W - 160L
1,445 MMR
Party 1
Osiris
Osiris
Bronze III
Benass972
Osiris
Bronze III
Level 40
God Stats
0W - 2L
1,912 SR
Queue Stats
43W - 68L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
JummboXD
Ymir
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,356 MMR
Solo
Kukulkan
Kukulkan
Silver III
katsahyan789
Kukulkan
Silver III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,353 MMR
Solo
Neith
Neith
Silver I
orquines
Neith
Silver I
Level 97
God Stats
8W - 7L
1,720 SR
Queue Stats
185W - 184L
1,295 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,644 SR
1,390 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,589 SR
1,361 MMR
Scylla
Scylla
Silver III
Geanfrancosaurio
Scylla
Silver III
Level 128
God Stats
8W - 5L
1,637 SR
Queue Stats
52W - 44L
1,366 MMR
Solo
Chaac
Chaac
Silver III
LIMO_OMBRA
Chaac
Silver III
Level 40
God Stats
1W - 4L
1,346 SR
Queue Stats
5W - 7L
1,351 MMR
Solo
Nemesis
Nemesis
Silver II
Purqo
Nemesis
Silver II
Level 68
God Stats
25W - 26L
1,528 SR
Queue Stats
245W - 238L
1,363 MMR
Solo
Ares
Ares
Silver III
Vicious GianF22
Ares
Silver III
Level 149
God Stats
28W - 19L
1,719 SR
Queue Stats
643W - 627L
1,360 MMR
Solo
Izanami
Izanami
Bronze III
arribas0217
Izanami
Bronze III
Level 108
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 4L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
8
1 / 2 / 0
4,530
647
1,209
5,825
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Benass972
Osiris
8
0 / 0 / 0
4,220
603
2,012
1,713
1,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
4
0 / 1 / 1
3,523
503
412
3,356
983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Kukulkan
katsahyan789
Kukulkan
7
0 / 1 / 0
4,246
607
1,252
2,526
713
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
orquines
Neith
6
0 / 2 / 1
3,850
550
2,074
3,390
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
BakasuraSetPeleTsukuyomiCu Chulainn

VS

Bans
CthulhuSun WukongCerberusDanzaburouArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
4,872
696
1,295
2,327
586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
8
0 / 0 / 0
4,582
655
1,157
4,142
2,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Purqo
Nemesis
7
1 / 1 / 4
4,569
653
2,239
4,062
991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
2 / 0 / 2
4,598
657
2,244
4,550
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
arribas0217
Izanami
8
2 / 0 / 2
4,579
654
2,704
2,115
444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
6
6
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kali
1
2
0
0.5
L
Osiris
Benass972
Osiris
0
0
0
0
W
1
0
1
1.5
L
Ymir
0
1
1
0.5
W
Chaac
0
0
0
0
W
Nemesis
Purqo
Nemesis
1
1
4
3
W
2
0
2
3
W
Izanami
arribas0217
Izanami
2
0
2
3
L
Kukulkan
katsahyan789
Kukulkan
0
1
0
0
L
Neith
orquines
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
9,639
16,810
Taken
17,196
5,337
Mitigated
6,414
6,919
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
1,209
448
0
3,256
5,825
1,585
0
828
4,941
0
20,296
L
Osiris
Benass972
Osiris
2,012
412
0
1,162
1,713
1,304
0
0
1,519
1,479
10,256
W
1,295
89
0
750
2,327
586
0
835
1,492
24,338
0
L
Ymir
412
242
0
649
3,356
983
0
682
2,674
2,648
0
W
Chaac
1,157
635
0
2,620
4,142
2,534
69
170
3,972
0
15,769
W
Nemesis
Purqo
Nemesis
2,239
1,028
0
2,184
4,062
991
466
571
3,491
0
14,775
W
2,244
495
0
2,033
4,550
1,859
0
258
4,292
9,675
0
W
Izanami
arribas0217
Izanami
2,704
2,020
0
843
2,115
444
352
0
2,115
0
27,112
L
Kukulkan
katsahyan789
Kukulkan
1,252
150
0
750
2,526
713
144
786
1,674
15,569
0
L
Neith
orquines
Neith
2,074
704
0
1,102
3,390
752
52
1,121
2,269
0
19,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,369
Gold Earned
23,200
156
Minions Killed
181
0
Camps Cleared
0
637,060
Distance Traveled
685,390
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,530
647
52
7
0
155,389
2
L
Osiris
4,220
603
29
4
0
130,164
0
W
Scylla
4,872
696
46
7
0
131,415
1
L
Ymir
3,523
503
4
1
0
97,278
2
W
Chaac
4,582
655
36
5
0
122,947
0
W
Nemesis
4,569
653
35
5
0
162,256
0
W
Ares
4,598
657
7
1
0
145,782
0
W
Izanami
4,579
654
57
8
0
122,990
1
L
Kukulkan
4,246
607
43
6
0
126,499
0
L
Neith
3,850
550
28
4
0
127,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role