Player Matchup

Ganesha
Ganesha
Bnormann
Ganesha
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 30L
1,562 Elo+
Solo
Cupid
Cupid
Ericguetta
Cupid
Level 8
God Stats
7W - 7L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Scylla
Scylla
IceCube9
Scylla
Level 4
God Stats
1W - 2L
1,689 SR
Queue Stats
2W - 2L
1,690 Elo+
Solo
Anubis
Anubis
ViPDaG
Anubis
Level 16
God Stats
2W - 1L
1,699 SR
Queue Stats
5W - 5L
1,592 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wardaddy
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,577 Elo+
Solo
Team Averages
Level 17
1,578 SR
1,584 Elo+

VS

Team Averages
Level 17
1,517 SR
1,458 Elo+
Xbalanque
Xbalanque
Lewa9
Xbalanque
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 6L
1,500 Elo+
Solo
Nox
Nox
Oxtor
Nox
Level 26
God Stats
35W - 31L
1,376 SR
Queue Stats
135W - 125L
1,517 Elo+
Solo
Ymir
Ymir
ReCuRRentSouL
Ymir
Level 12
God Stats
9W - 7L
1,496 SR
Queue Stats
19W - 24L
1,456 Elo+
Solo
Achilles
Achilles
Xolityude
Achilles
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ravana
Ravana
rekcufr3htom
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bnormann
Ganesha
15
0 / 5 / 8
10,232
465
9,550
22,459
22,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
16
2 / 5 / 0
9,516
433
2,907
11,414
4,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
IceCube9
Scylla
16
4 / 10 / 1
10,398
473
6,932
15,919
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
ViPDaG
Anubis
11
0 / 14 / 0
7,127
324
4,285
13,690
5,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Wardaddy
Tsukuyomi
16
5 / 7 / 1
10,743
488
10,157
20,048
7,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Lewa9
Xbalanque
17
4 / 3 / 8
11,012
501
15,942
13,256
4,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
Oxtor
Nox
17
8 / 3 / 13
11,585
527
13,415
8,135
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 18
11,370
517
8,581
16,006
14,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Xolityude
Achilles
17
7 / 2 / 7
10,633
483
5,865
11,381
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
20
17 / 2 / 5
13,846
629
18,045
15,663
8,183
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
11
Kills
39
41
Deaths
11
10
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Bnormann
Ganesha
0
5
8
0.8
L
Cupid
2
5
0
0.4
L
Scylla
IceCube9
Scylla
4
10
1
0.45
W
Xbalanque
Lewa9
Xbalanque
4
3
8
2.67
W
Nox
Oxtor
Nox
8
3
13
4.83
W
3
1
18
12
L
Anubis
ViPDaG
Anubis
0
14
0
0
L
Tsukuyomi
Wardaddy
Tsukuyomi
5
7
1
0.79
W
Achilles
Xolityude
Achilles
7
2
7
5.25
W
Ravana
17
2
5
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,831
Damage
61,848
83,530
Taken
64,441
44,664
Mitigated
39,527
11,169
Healing
17,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Bnormann
Ganesha
9,550
652
0
1,628
22,459
22,406
750
6,523
15,500
38,066
0
L
Cupid
2,907
1,031
58
1,500
11,414
4,132
1,690
1,452
9,882
0
44,716
L
Scylla
IceCube9
Scylla
6,932
1,028
13
1,735
15,919
5,403
0
5,052
10,627
55,590
0
W
Xbalanque
Lewa9
Xbalanque
15,942
10,659
0
4,648
13,256
4,635
2,637
4,355
8,874
0
76,973
W
Nox
Oxtor
Nox
13,415
54
0
1,289
8,135
3,044
1,865
2,607
5,364
66,756
0
W
8,581
2,289
732
2,908
16,006
14,313
1,015
6,472
9,421
29,808
0
L
Anubis
ViPDaG
Anubis
4,285
122
0
1,877
13,690
5,460
0
4,107
9,467
24,265
0
L
Tsukuyomi
Wardaddy
Tsukuyomi
10,157
3,449
0
4,358
20,048
7,263
0
4,118
15,807
0
55,451
W
Achilles
Xolityude
Achilles
5,865
1,723
0
535
11,381
9,352
852
2,407
8,974
0
48,493
W
Ravana
18,045
6,326
0
6,964
15,663
8,183
2,143
4,572
11,041
0
101,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,016
Gold Earned
58,446
377
Minions Killed
528
0
Camps Cleared
0
1,624,220
Distance Traveled
2,075,978
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,232
465
41
2
0
336,204
4
L
Cupid
9,516
433
93
4
0
380,450
0
L
Scylla
10,398
473
117
5
0
274,032
1
W
Xbalanque
11,012
501
120
5
0
355,153
0
W
Nox
11,585
527
111
5
0
423,433
5
W
Ymir
11,370
517
49
2
0
416,300
4
L
Anubis
7,127
324
50
2
0
294,421
4
L
Tsukuyomi
10,743
488
76
3
0
339,113
1
W
Achilles
10,633
483
72
3
0
434,692
3
W
Ravana
13,846
629
176
8
0
446,400
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role