Player Matchup

Anhur
Anhur
Audiiii0
Anhur
Level 158
God Stats
7W - 4L
1,748 SR
Queue Stats
148W - 136L
1,546 Elo+
Solo
He Bo
He Bo
Dafewf
He Bo
Level 90
God Stats
0W - 2L
1,163 SR
Queue Stats
3W - 5L
1,470 Elo+
Solo
Ares
Ares
Szoci
Ares
Level 146
God Stats
3W - 2L
1,426 SR
Queue Stats
10W - 9L
1,545 Elo+
Solo
Scylla
Scylla
adamknightly
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
wisibulluke
Hercules
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
220W - 223L
1,333 Elo+
Solo
Team Averages
Level 138
1,467 SR
1,479 Elo+

VS

Team Averages
Level 131
1,563 SR
1,528 Elo+
Rama
Rama
AlejDav
Rama
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 128L
1,527 Elo+
Solo
Vulcan
Vulcan
Balaboool
Vulcan
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 28L
1,520 Elo+
Solo
Ganesha
Ganesha
DimaSiLver016
Ganesha
Level 120
God Stats
42W - 44L
1,500 SR
Queue Stats
1,251W - 1,211L
1,559 Elo+
Solo
Aphrodite
Aphrodite
Gilgair
Aphrodite
Level 156
God Stats
63W - 44L
1,746 SR
Queue Stats
135W - 115L
1,564 Elo+
Party 1
Thanatos
Thanatos
мневселавры
Thanatos
Level 160
God Stats
121W - 77L
1,570 SR
Queue Stats
159W - 135L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Audiiii0
Anhur
16
6 / 5 / 11
11,150
1,115
7,528
16,531
4,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
Dafewf
He Bo
15
2 / 10 / 9
9,642
964
8,985
15,930
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Szoci
Ares
16
1 / 2 / 14
10,277
1,028
8,990
13,082
14,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
16
6 / 7 / 9
10,345
1,035
12,313
12,499
2,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
wisibulluke
Hercules
16
2 / 3 / 15
9,748
975
9,055
24,601
16,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Team 1 Tickets

104

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
AlejDav
Rama
16
1 / 3 / 11
9,825
983
8,299
9,033
3,876
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Balaboool
Vulcan
16
3 / 1 / 12
10,263
1,026
16,383
4,307
1,487
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
18
0 / 7 / 23
10,926
1,093
11,641
15,903
14,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
Gilgair
Aphrodite
17
2 / 0 / 21
10,680
1,068
8,796
9,340
7,994
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
21 / 6 / 4
14,878
1,488
34,523
18,082
6,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
98
17
Kills
27
27
Deaths
17
58
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Rama
AlejDav
Rama
1
3
11
2.17
L
Anhur
Audiiii0
Anhur
6
5
11
2.3
W
Vulcan
Balaboool
Vulcan
3
1
12
9
L
He Bo
Dafewf
He Bo
2
10
9
0.65
W
Ganesha
0
7
23
1.64
W
Aphrodite
Gilgair
Aphrodite
2
0
21
12.5
L
Ares
Szoci
Ares
1
2
14
4
L
Scylla
6
7
9
1.5
L
Hercules
wisibulluke
Hercules
2
3
15
3.17
W
21
6
4
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,871
Damage
79,642
82,643
Taken
56,665
42,456
Mitigated
34,684
6,833
Healing
29,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
AlejDav
Rama
8,299
6,725
0
1,901
9,033
3,876
0
5,174
3,779
0
42,486
L
Anhur
Audiiii0
Anhur
7,528
3,097
0
0
16,531
4,539
0
6,919
9,612
0
19,879
W
Vulcan
Balaboool
Vulcan
16,383
7,066
610
661
4,307
1,487
0
1,871
2,436
44,733
0
L
He Bo
Dafewf
He Bo
8,985
624
0
800
15,930
4,064
0
5,823
10,107
30,861
0
W
Ganesha
11,641
366
0
1,074
15,903
14,342
0
9,884
5,783
19,700
0
W
Aphrodite
Gilgair
Aphrodite
8,796
458
7,786
6,842
9,340
7,994
0
5,340
3,916
16,523
0
L
Ares
Szoci
Ares
8,990
99
0
953
13,082
14,438
0
6,823
6,259
15,990
0
L
Scylla
12,313
1,149
0
445
12,499
2,710
0
3,093
9,406
43,702
0
L
Hercules
wisibulluke
Hercules
9,055
2,036
0
4,635
24,601
16,705
0
14,162
10,439
0
13,570
W
34,523
20,452
0
10,537
18,082
6,985
0
7,533
8,613
0
48,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,162
Gold Earned
56,572
183
Minions Killed
207
4
Camps Cleared
10
938,468
Distance Traveled
1,020,033
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,825
983
94
9
1
174,875
0
L
Anhur
11,150
1,115
27
3
1
178,717
0
W
Vulcan
10,263
1,026
73
7
0
221,234
0
L
He Bo
9,642
964
63
6
1
159,000
0
W
Ganesha
10,926
1,093
0
0
0
189,817
5
W
Aphrodite
10,680
1,068
18
2
1
232,824
0
L
Ares
10,277
1,028
9
1
0
199,632
0
L
Scylla
10,345
1,035
78
8
2
194,218
1
L
Hercules
9,748
975
6
1
0
206,901
0
W
Thanatos
14,878
1,488
22
2
8
201,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role