Player Matchup

Ares
Ares
Reese x WRLD
Ares
Level 7
God Stats
1W - 2L
1,311 SR
Queue Stats
2W - 7L
1,183 Elo+
Party 1
Arachne
Arachne
SNATCHdez
Arachne
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,201 Elo+
Solo
Ra
Ra
Sosaaa WRLD
Ra
Level 6
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 3L
1,297 Elo+
Party 1
Hades
Hades
allusivestorm33
Hades
Level 6
God Stats
0W - 1L
1,483 SR
Queue Stats
1W - 4L
1,227 Elo+
Party 1
Anhur
Anhur
josias123v
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,134 Elo+
Solo
Team Averages
Level 9
1,498 SR
1,208 Elo+

VS

Team Averages
Level 16
1,473 SR
1,433 Elo+
King Arthur
King Arthur
Ihuman96
King Arthur
Level 13
God Stats
6W - 4L
1,500 SR
Queue Stats
49W - 45L
1,412 Elo+
Solo
Olorun
Olorun
Osavage1224
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Rubiskills
Guan Yu
Level 26
God Stats
51W - 35L
1,544 SR
Queue Stats
91W - 91L
1,405 Elo+
Party 2
Danzaburou
Danzaburou
SnapHaddock2444
Danzaburou
Level 25
God Stats
26W - 21L
1,562 SR
Queue Stats
53W - 47L
1,444 Elo+
Party 2
Tsukuyomi
Tsukuyomi
chemical_teacup1
Tsukuyomi
Level 14
God Stats
1W - 1L
1,259 SR
Queue Stats
10W - 8L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 3
10,728
975
12,779
17,482
17,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
SNATCHdez
Arachne
16
1 / 10 / 4
10,424
948
8,583
22,961
10,875
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
3 / 11 / 6
10,877
989
21,060
15,635
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 10 / 5
11,054
1,005
10,558
22,736
10,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
16
0 / 12 / 6
9,976
907
9,561
21,308
15,352
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Team 1 Tickets

0

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ihuman96
King Arthur
17
3 / 4 / 15
11,373
1,034
6,765
12,612
7,779
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
20
7 / 4 / 24
12,830
1,166
10,842
17,296
6,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
Rubiskills
Guan Yu
19
10 / 1 / 24
12,909
1,174
14,643
17,389
19,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SnapHaddock2444
Danzaburou
20
21 / 0 / 18
14,953
1,359
43,586
12,838
5,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tsukuyomi
19
6 / 2 / 23
11,849
1,077
13,173
12,789
4,484
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
151
11
Kills
47
47
Deaths
11
24
Assists
104
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ihuman96
King Arthur
3
4
15
2.63
W
Olorun
7
4
24
4.75
L
4
4
3
1.38
W
Guan Yu
Rubiskills
Guan Yu
10
1
24
22
L
Arachne
SNATCHdez
Arachne
1
10
4
0.3
W
Danzaburou
SnapHaddock2444
Danzaburou
21
0
18
30
L
3
11
6
0.55
L
3
10
5
0.55
W
Tsukuyomi
6
2
23
8.75
L
Anhur
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,541
Damage
89,009
100,122
Taken
72,924
60,836
Mitigated
43,792
6,385
Healing
21,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ihuman96
King Arthur
6,765
1,738
0
124
12,612
7,779
0
7,876
4,711
0
13,743
W
Olorun
10,842
8,082
529
9,218
17,296
6,941
0
11,057
6,214
32,002
0
L
12,779
1,683
0
2,111
17,482
17,624
0
1,340
15,796
25,502
0
W
Guan Yu
Rubiskills
Guan Yu
14,643
3,276
1,792
4,752
17,389
19,512
0
11,374
6,015
0
27,432
L
Arachne
SNATCHdez
Arachne
8,583
5,481
0
2,293
22,961
10,875
0
2,395
20,490
0
19,547
W
Danzaburou
SnapHaddock2444
Danzaburou
43,586
31,812
0
1,877
12,838
5,076
0
6,712
6,126
0
61,862
L
21,060
6,379
132
681
15,635
6,523
0
1,635
13,900
36,159
0
L
10,558
3,818
186
682
22,736
10,462
0
2,041
20,595
26,161
0
W
Tsukuyomi
13,173
5,556
0
3,242
12,789
4,484
0
7,378
4,437
0
25,306
L
Anhur
9,561
5,750
0
300
21,308
15,352
0
3,431
17,752
0
24,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,059
Gold Earned
63,914
136
Minions Killed
166
4
Camps Cleared
3
778,421
Distance Traveled
986,052
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,373
1,034
14
1
1
181,893
0
W
Olorun
12,830
1,166
49
4
0
171,664
0
L
Ares
10,728
975
11
1
1
168,055
1
W
Guan Yu
12,909
1,174
29
3
1
204,894
0
L
Arachne
10,424
948
29
3
2
160,632
0
W
Danzaburou
14,953
1,359
53
5
0
227,071
0
L
Ra
10,877
989
33
3
0
163,125
0
L
Hades
11,054
1,005
44
4
0
151,843
0
W
Tsukuyomi
11,849
1,077
21
2
1
200,530
0
L
Anhur
9,976
907
19
2
1
134,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role