Player Matchup

Hun Batz
Hun Batz
Gold IV
BertranA
Hun Batz
Gold IV
Level 108
God Stats
10W - 11L
1,638 SR
Queue Stats
430W - 452L
1,469 MMR
Solo
Khepri
Khepri
Silver II
S2EP1ENS8N1-5_12
Khepri
Silver II
Level 121
God Stats
7W - 4L
1,742 SR
Queue Stats
48W - 38L
1,504 MMR
Party 1
Jing Wei
Jing Wei
Silver I
Scoty_04
Jing Wei
Silver I
Level 99
God Stats
2W - 2L
1,733 SR
Queue Stats
98W - 87L
1,460 MMR
Party 1
Odin
Odin
Bronze III
chiubakaLT
Odin
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,464 MMR
Solo
Zeus
Zeus
Gold IV
wesley_monsores
Zeus
Gold IV
Level 86
God Stats
26W - 16L
1,212 SR
Queue Stats
770W - 786L
1,484 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,565 SR
1,476 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,639 SR
1,473 MMR
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold III
Just__Th3Lord
Nu Wa
Gold III
Level 121
God Stats
26W - 8L
1,764 SR
Queue Stats
182W - 175L
1,458 MMR
Solo
Izanami
Izanami
Silver II
Tgkwstonthanato
Izanami
Silver II
Level 84
God Stats
13W - 14L
1,500 SR
Queue Stats
153W - 133L
1,464 MMR
Party 2
Awilix
Awilix
Bronze III
WhereIsHis-Elo
Awilix
Bronze III
Level 63
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 35L
1,459 MMR
Solo
Bellona
Bellona
Gold V
makerulaa
Bellona
Gold V
Level 86
God Stats
5W - 0L
1,931 SR
Queue Stats
25W - 24L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BertranA
Hun Batz
13
2 / 8 / 2
7,988
470
4,572
14,762
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 4
6,794
400
2,406
10,728
8,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Scoty_04
Jing Wei
14
3 / 4 / 1
8,759
515
5,281
12,535
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 3 / 1
7,183
423
4,048
11,497
8,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
2 / 8 / 4
7,999
471
13,148
11,943
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BakasuraArachneCthulhuTsukuyomiGuan Yu

VS

Bans
DanzaburouFenrirCupidKing ArthurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 2 / 4
8,471
498
6,051
11,822
6,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 2 / 7
10,603
624
12,671
10,355
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 4
9,920
584
8,182
11,216
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 1 / 5
10,226
602
9,568
14,220
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
makerulaa
Bellona
17
2 / 0 / 5
10,632
625
7,759
9,718
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
7
Kills
25
26
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
2
4
3
L
Hun Batz
BertranA
Hun Batz
2
8
2
0.38
W
8
2
7
5.75
L
0
3
4
0.67
L
Jing Wei
Scoty_04
Jing Wei
3
4
1
0.88
W
3
2
4
2.5
W
8
1
5
10.5
L
0
3
1
0.17
W
Bellona
makerulaa
Bellona
2
0
5
4.5
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,455
Damage
44,231
61,465
Taken
57,331
28,761
Mitigated
31,863
15,042
Healing
23,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,051
1,395
2,740
5,571
11,822
6,746
0
4,196
7,626
25,635
0
L
Hun Batz
BertranA
Hun Batz
4,572
1,205
0
3,712
14,762
5,066
0
4,842
9,656
0
54,036
W
12,671
1,701
0
1,917
10,355
3,989
703
4,525
5,830
61,257
0
L
2,406
488
0
2,010
10,728
8,005
0
4,135
6,453
16,317
0
L
Jing Wei
Scoty_04
Jing Wei
5,281
3,794
0
4,966
12,535
3,563
0
4,608
7,703
0
43,334
W
8,182
5,819
0
6,019
11,216
4,354
3,223
2,639
8,577
0
73,913
W
9,568
3,748
0
4,042
14,220
5,413
0
3,342
10,828
0
69,874
L
4,048
1,041
0
2,050
11,497
8,722
225
831
10,586
0
36,694
W
Bellona
makerulaa
Bellona
7,759
1,671
0
2,977
9,718
11,361
124
852
8,580
12,859
55,745
L
13,148
837
0
2,304
11,943
3,405
0
4,378
7,292
59,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,723
Gold Earned
49,852
350
Minions Killed
528
0
Camps Cleared
0
1,509,740
Distance Traveled
1,636,858
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,471
498
43
3
0
313,557
6
L
Hun Batz
7,988
470
98
6
0
333,699
4
W
Nu Wa
10,603
624
121
7
0
324,609
11
L
Khepri
6,794
400
15
1
0
320,217
2
L
Jing Wei
8,759
515
79
5
0
295,968
4
W
Izanami
9,920
584
123
7
0
277,553
2
W
Awilix
10,226
602
98
6
0
378,066
2
L
Odin
7,183
423
74
4
0
298,206
6
W
Bellona
10,632
625
143
8
0
343,073
1
L
Zeus
7,999
471
84
5
0
261,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role