Player Matchup

King Arthur
King Arthur
BL1NK_K1NG_420
King Arthur
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 109L
1,377 Elo+
Party 3
Hun Batz
Hun Batz
Monkey_Nutts824
Hun Batz
Level 23
God Stats
0W - 2L
1,264 SR
Queue Stats
3W - 8L
1,187 Elo+
Party 3
Raijin
Raijin
PapaScorch12
Raijin
Level 45
God Stats
1W - 4L
1,181 SR
Queue Stats
172W - 184L
1,415 Elo+
Party 1
Neith
Neith
iWasAmistake_072
Neith
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 11L
1,264 Elo+
Party 3
Aphrodite
Aphrodite
josefresno
Aphrodite
Level 48
God Stats
1W - 2L
1,291 SR
Queue Stats
153W - 196L
1,300 Elo+
Party 1
Team Averages
Level 50
1,347 SR
1,309 Elo+

VS

Team Averages
Level 74
1,499 SR
1,684 Elo+
Danzaburou
Danzaburou
Bryce Senpai
Danzaburou
Level 108
God Stats
6W - 9L
1,802 SR
Queue Stats
52W - 74L
1,737 Elo+
Party 2
Ymir
Ymir
LimpBisquick458
Ymir
Level 18
God Stats
2W - 1L
1,285 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Neith
Neith
MyPetOrangutan
Neith
Level 107
God Stats
13W - 6L
1,852 SR
Queue Stats
73W - 84L
1,737 Elo+
Party 2
Nox
Nox
SOLID1224
Nox
Level 87
God Stats
16W - 20L
1,300 SR
Queue Stats
352W - 332L
1,691 Elo+
Party 4
Osiris
Osiris
StriateKarma6
Osiris
Level 48
God Stats
4W - 8L
1,253 SR
Queue Stats
38W - 46L
1,752 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BL1NK_K1NG_420
King Arthur
16
3 / 4 / 0
10,012
477
8,144
17,684
12,280
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
15
0 / 3 / 0
9,161
436
3,938
12,547
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
14
1 / 11 / 0
9,136
435
7,408
16,058
5,375
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 5 / 2
9,345
445
13,319
18,047
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
josefresno
Aphrodite
14
2 / 6 / 1
8,309
396
11,792
15,964
11,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bryce Senpai
Danzaburou
18
10 / 1 / 6
11,664
555
11,097
11,835
4,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 4
7,842
373
4,712
19,105
11,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
7 / 1 / 4
9,793
466
15,952
16,213
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
8 / 1 / 9
11,776
561
13,230
11,734
5,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 3 / 2
9,417
448
4,430
9,138
8,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
8
Kills
28
29
Deaths
8
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BL1NK_K1NG_420
King Arthur
3
4
0
0.75
W
Danzaburou
Bryce Senpai
Danzaburou
10
1
6
13
W
0
2
4
1
L
Hun Batz
0
3
0
0
W
7
1
4
9
L
Raijin
1
11
0
0.09
W
8
1
9
12.5
W
3
3
2
1.33
L
2
5
2
0.6
L
Aphrodite
josefresno
Aphrodite
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,601
Damage
49,421
80,300
Taken
68,025
39,071
Mitigated
35,653
29,567
Healing
26,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BL1NK_K1NG_420
King Arthur
8,144
557
0
3,341
17,684
12,280
358
723
16,911
0
63,708
W
Danzaburou
Bryce Senpai
Danzaburou
11,097
4,357
0
5,473
11,835
4,631
731
1,456
10,379
0
80,069
W
4,712
1,059
0
5,583
19,105
11,438
0
6,990
12,115
16,013
0
L
Hun Batz
3,938
963
0
4,945
12,547
4,513
0
1,316
11,113
0
71,252
W
15,952
8,974
795
9,533
16,213
6,020
822
5,360
10,853
0
61,630
L
Raijin
7,408
379
0
1,936
16,058
5,375
898
6,869
8,840
53,654
0
W
13,230
1,600
144
4,676
11,734
5,295
642
5,394
6,340
73,104
0
W
4,430
1,183
0
0
9,138
8,269
764
0
8,979
1,239
28,633
L
13,319
6,215
0
7,081
18,047
5,799
206
2,628
15,409
0
50,211
L
Aphrodite
josefresno
Aphrodite
11,792
1,972
3,845
8,419
15,964
11,104
174
5,711
10,085
43,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,963
Gold Earned
50,492
500
Minions Killed
443
0
Camps Cleared
0
1,798,735
Distance Traveled
1,752,635
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,012
477
122
6
0
383,961
2
W
Danzaburou
11,664
555
111
5
0
399,646
0
W
Ymir
7,842
373
31
1
0
357,993
1
L
Hun Batz
9,161
436
117
6
0
444,034
0
W
Neith
9,793
466
100
5
0
318,708
4
L
Raijin
9,136
435
99
5
0
298,054
4
W
Nox
11,776
561
143
7
0
405,394
2
W
Osiris
9,417
448
58
3
0
270,894
0
L
Neith
9,345
445
84
4
0
334,690
4
L
Aphrodite
8,309
396
78
4
0
337,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role